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Posted

In vanilla, flowing fluids supposed to push the player out of its range. But my fluid is not pushing at all, so how to solve it?

MaterialFe50C.java
package com.leocthmods.steamtech.alpha;

import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialLiquid;

public class MaterialFe50C extends MaterialLiquid{
	public static MaterialLiquid fe50c = new MaterialFe50C();
	public MaterialFe50C() {
		super(MapColor.BLACK);
		this.isLiquid();
	}

}
ObjList.java (Part)
public static Block BlockFluidMoltenFe50C = new BlockFluidClassic(FluidLoader.fluidMoltenFe50C, MaterialFe50C.fe50c).setCreativeTab(CreativeTabsLoader.tab).setRegistryName("steamtech", "blockfluidmoltenfe50c");

Very thx to someone answered!!!

Posted

Because the water push logic is handled by Material.WATER checks in the Entity class, explicitly.

If you want a block to push players/objects you will need to code that into your block class.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Posted

Look at how Vanilla does it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
9 hours ago, Draco18s said:

Look at how Vanilla does it.

Okay, here's the code i found: When a player is in Material.WATER and not in a boat, Minecraft will use handleMaterialAcceleration() to acclerate the player.

Edited by LeoCTH
Posted

Go to Entity line 1217, "handleWaterMovement."

Follow it down.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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