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[Forge 1.10.2] Render white .OBJ model with specified RGB color?


mrAppleXZ

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Hello! How to render a white .OBJ model with specified RGB color?

TESR: https://pastebin.com/AgEhv513

I'm tried this, but It still not works:

Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModel(
                world,
                getBakedModel(),
                world.getBlockState(te.getPos()),
                te.getPos(),
                Tessellator.getInstance().getBuffer(),
                true);
        tessellator.getBuffer().color(0, 255, 0, 255);
        tessellator.draw();

 

Edited by mrAppleXZ
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I have an on-going project where I use a standard .obj model and have the code create copies of the .obj, .mtl and a .png for particles etc, which includes editing each individual block's colour.
This might be well over-the-top depending on how you want to render this model.

Is the colour permanent? I mean, it does not change?
If so, you would likely only ever need to create a class that implements IBlockColor, override colorMultiplier, and register the class with the wanted block using Minecraft::getBlockColors().
I do this for Items here.
Do note that it wants an integer. either convert your rgb values to one, or create a java.awt.Color with these values, and call getRGB(). (Note, you can also use the constant colours like Color#GREEN etc)

Edited by Matryoshika
  • Like 1

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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