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Posted

Hello there, I've been trying to make a Scheduled Tick handler, but I'm not sure where to register it and how.

 

This is how I do it nowin the base mod class:

 

 

@ServerStarting

public void serverStarting(FMLServerStartingEvent event)

{

   

TickHandler tickHandler = new TickHandler(chunkControl);

TickRegistry.registerScheduledTickHandler(tickHandler, Side.SERVER);

 

 

}

 

 

 

 

 

Note that chunkControl is an object of the base mod class(and in every other thing works ok).

 

And this is the Tick Handler:

 

 

 

public class TickHandler implements IScheduledTickHandler {

 

private ChunkControl chunkControl;

 

public TickHandler (ChunkControl chunkcontrol){

 

chunkControl = chunkcontrol;

}

 

@Override

public void tickStart(EnumSet<TickType> type, Object... tickData) {

// TODO Auto-generated method stub

 

}

 

@Override

public void tickEnd(EnumSet<TickType> type, Object... tickData) {

// TODO Auto-generated method stub

chunkControl.updateReserve();

}

 

@Override

public EnumSet<TickType> ticks() {

// TODO Auto-generated method stub

return null;

}

 

@Override

public String getLabel() {

// TODO Auto-generated method stub

return null;

}

 

@Override

public int nextTickSpacing() {

// TODO Auto-generated method stub

return 1;

}

 

}

 

 

 

 

When I debug it doesn't go through any of the handler methods. What am I doing wrong?

 

Also and slightly unrelated, the return of the nextTickSpacing method is the amount of ticks until the tickStart is called? or is it of the tickEnd? or I'm missing absolutely everything?

 

Thank you.

 

Posted

Okay I was able to pull it out after a while. The problem was that I had to return a EnumSet of some sort  in the ticks() method, so I did this:

 

 

 

 

@Override

public EnumSet<TickType> ticks() {

// TODO Auto-generated method stub

return EnumSet.of(TickType.SERVER);

}

 

 

 

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