Posted April 12, 20178 yr I was looking through code if I could find variable which could give me entity acceleration. I tried to calculate it by checking previous tick velocity (motionX/Y/Z) and current velocity in tick event but getting crash while loading game. Im new in modding. Vec3d prevmotion = new Vec3d(0,0,0); @SubscribeEvent public void onPlayerTick(TickEvent.PlayerTickEvent event) { EntityPlayerSP player = mc.thePlayer; System.out.println((prevmotion.xCoord - player.motionX) + " "+ (prevmotion.yCoord - player.motionY)+" "+(prevmotion.zCoord - player.motionZ)); prevmotion = new Vec3d(player.motionX,player.motionY,player.motionZ); } Error: Description: Ticking player java.lang.NullPointerException: Ticking player at aimbow.AimbowGui.onPlayerTick(AimbowGui.java:96) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_7_AimbowGui_onPlayerTick_PlayerTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185) at net.minecraftforge.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:360) at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:215) at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:345) at net.minecraft.network.NetHandlerPlayServer.update(NetHandlerPlayServer.java:176) at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.update(NetworkDispatcher.java:218) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:309) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:197) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:818) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:699) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:548) at java.lang.Thread.run(Unknown Source) Edited April 12, 20178 yr by edgrt
April 12, 20178 yr > It crashed > No crash posted > No code posted "Doctor! It hurts!" Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 12, 20178 yr Author 47 minutes ago, Draco18s said: > It crashed > No crash posted > No code posted "Doctor! It hurts!" Thanks for curing me, doc.
April 12, 20178 yr Author 29 minutes ago, diesieben07 said: PlayerTickEvent already gives the player to you. Don't try to access the Minecraft class (or other client-only classes) in common code. Thanks, that was the problem. Now.. Im probably getting acceleration wrong way
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