Posted April 13, 20178 yr Hello. I have created a custom item, and I would like to be able to enchant that item with a custom enchantment I created. Even though the item can get the enchantment through the "/enchant" command, I would like to have it be obtainable through an enchantment table. However, I am having trouble with that. I have registered my item and my enchantment, and have created a new type of EnumEnchantmentType that supports my item. I am using forge version 13.20.0.2279. Enchantment Registry Code: Spoiler @EventBusSubscriber public class ModEnchantments { public static final EnumEnchantmentType COOL = EnumHelper.addEnchantmentType("COOL", (item) -> item instanceof ItemUniverseRing); public static final List<Enchantment> ENCHANTMENTS = new ArrayList<Enchantment>(); public static final Enchantment BEHEADING = addEnchantment(new EnchantmentBeheading(), "beheading"); private static Enchantment addEnchantment(Enchantment enchantment, String name) { ENCHANTMENTS.add(enchantment); return enchantment.setRegistryName(name).setName(name); } @SubscribeEvent public static void registerEnchantments(Register<Enchantment> event) { for(Enchantment enchantment: ENCHANTMENTS) event.getRegistry().register(enchantment); } } Enchantment Code: Spoiler public class EnchantmentBeheading extends Enchantment { public EnchantmentBeheading() { super(Rarity.RARE, ModEnchantments.COOL, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}); } @Override public int getMinEnchantability(int enchantmentLevel) { return 1; } @Override public int getMaxEnchantability(int enchantmentLevel) { return this.getMinEnchantability(enchantmentLevel) + 40; } } Item Code: Spoiler public class ItemUniverseRing extends Item { public ItemUniverseRing() { this.setMaxStackSize(1); } @Override public int getItemEnchantability() { return 22; } //...The Rest Of My Code Probably Isn't Relevant... } I looked at the source code for ExNihlo 2 to see how this would be done, but the author used code that works for 1.10.2, but not 1.11.2. EnchantmentHelper.mapEnchantmentData(this.getItemEnchantability(), new ItemStack(this)); If you could help, that would be greatly appreciated. Edited April 13, 20178 yr by RainbowLuigi281
April 13, 20178 yr With a min-enchantability of 41! it'll almost never get picked, as generally speaking the highest enchantment possible that can show up on an item is ~30. You should also override canApplyAtEnchantingTable and canApply. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 13, 20178 yr Author According to the code, the MAX-enchantability is 41, while the min-enchantability is 1. Even after I switched those values, it still wouldn't work. I did override canApplyAtEnchantingTable and canApply, but that also didn't work. When I say it's not working, I mean that the enchantment levels don't show up when I put my item in, as shown below.
April 13, 20178 yr Is that Ring classified as a MainHand item? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 13, 20178 yr Author I don't know exactly what classifies a "MainHand item", but I do have attributes on the item that check if the slot is equal to EntityEquipmentSlot.MAINHAND before applying them. The ring is intended to be used as a weapon you use in your main hand, so I am assuming that the ring is classified as a "MainHand item". Perhaps the key to solving the problem is to find what replaced EnchantmentHelper.mapEnchantmentData(this.getItemEnchantability(), new ItemStack(this)); Edited April 13, 20178 yr by RainbowLuigi281 typo
April 13, 20178 yr Author I figured it out, the enchantment table calls ItemStack#isItemEnchantable, which in turn calls Item#isItemTool. Since my item used the default implementation, it return false and not work, but after I override it to return true, it worked.
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