Posted April 16, 20178 yr Im updating my mod to 1.11, and i got bump into this very i cant understand situation regarding this Armor Textures. (im not at my laptop atm since im nw sleepy thus ill just post some codes i remembered here and ill post the classes by tomorrow if someone help) so first this is a 3d model armor and im using a techne models. Also the only thing my textures is registered is with this "Enum class from Vanilla Minecraft" which is pointing to the Armor Material i believe it has this argues (string name, texture string, etc,etc, ..., durability) Now i putt my textures on the texture string and believing that this will occupy the _layer_0 and _layer_1 of the armor which Works! But the problem is the leggings. Im not using any 3d model in the leggings but i ended up having a wrong rendering. Any help or having similiar issues that resolve this?. i swear tomorrow ill post the code and printscreen of this.
April 17, 20178 yr Author 10 hours ago, diesieben07 said: Not much we can do before you post your code. i think i found the problem.. Thus renderIndex differient the textures of every EquipmentSlot? or i mean still effective for 1.11?
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