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Posted (edited)

So, I got a Menger Sponge iteration going for compressing blocks, in a project.
With compression iteration; [n < 3], there's no issues at all. [n = 1] .obj file is 9.5KiB. [n = 2] .obj file is 60.5KiB large... So we're starting to see the obvious  exponential growth in sizes here.
However, with [n = 3], the size suddenly skyrockets to 1.3MiB big.
That is, a tad too big for a model.
To answer first "why not just make the model smaller": The model has to be split in 27 parts on all axii, as a "face" cannot have a texture, and a smaller hole inside of it. That hole has to be surrounded by equally large solid faces.
Overall, the [n = 3] model has 19,584 faces, even with optimizations done. That is as small as I can get the model.

 

Now, with that out of the way.

As stated, I have this compression system. You put x blocks -> 1 new block.
It's configurable, to allow for compression for blocks in other mods.
Now, I've been copying a "main" model, and replacing names (of the file, and inside of it) to match the new block.
I don't want to clog all resources, if if there's let's say 20+ [n = 3] blocks.

 

Is there any way to go around the 1.3MiB models?
Can I use the same model, but keep the correct texture for each block (which are specified in the accompanying .mtl)
Would a custom OBJLoader work here? EG load the same model, but apply different texture to each?
Or something akin to "camouflaged" blocks, like TGG's MBE example MBE04?

Are there any other options? Or should I just stick with what I have??

Edited by Matryoshika
Fixed small misnomer

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

Use custom IBakedModel for your block.

In the getQuads method, find model of the "original" block and retrieve its' quads. Now, just re-add these qauds applying necessary transforms as many times as you want. You can find the basics of applying transformation matrices to quads here: https://github.com/Elix-x/EXCore/blob/rendering--vertex-pipeline/src/main/java/code/elix_x/excore/utils/client/render/pipeline_old/MatVecApplicator.java#L52.

 

And you probably also want to cache models to not recalculate quads each time (RIP FPS). I have a model cache here, it is free to use. Just register it as a reload listener and you're good to go.

Posted

Thanks.
As far as I can see, you mean that I should merely use the base quads, and merely "clamp" them together into one model, translating them by a*n*0.33 where a equals axii, and n equals iterations per side, and jump over iterations [5, 11, 13,14,15, 17 & 22]
This brings up the issue with "find the model of the "original" block".

I never mentioned this in the OP, but I wanted to add the functionality of allowing full configurability for this compression, allowing any block to be compressed.
I keep to the preferred RegistryEvent, though most mods still use preInit for content-registration, so of course, there'll be nullpointers even if I used "after:*" in dependencies.
As such, I believe this can be surpassed by defining a block in-game (when the server is up), get the blockstate, get textures from it, serialize it (to a file), then after the next restart, actually add the new compressed blocks to the game, and have the new block invoke the original blocks methods (for consistency).

 

Anyone seeing any issues in doing it this way?

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted
  On 4/19/2017 at 4:28 AM, Matryoshika said:

Thanks.
As far as I can see, you mean that I should merely use the base quads, and merely "clamp" them together into one model, translating them by a*n*0.33 where a equals axii, and n equals iterations per side, and jump over iterations [5, 11, 13,14,15, 17 & 22]
This brings up the issue with "find the model of the "original" block".

I never mentioned this in the OP, but I wanted to add the functionality of allowing full configurability for this compression, allowing any block to be compressed.
I keep to the preferred RegistryEvent, though most mods still use preInit for content-registration, so of course, there'll be nullpointers even if I used "after:*" in dependencies.
As such, I believe this can be surpassed by defining a block in-game (when the server is up), get the blockstate, get textures from it, serialize it (to a file), then after the next restart, actually add the new compressed blocks to the game, and have the new block invoke the original blocks methods (for consistency).

 

Anyone seeing any issues in doing it this way?

Expand  

I did understand that you wanted to make support for all blocks, but i though that you have already set up the tile entity. Apparently you did not.

 

Tile Entities can be used to store additional data with blocks that is not serializeable in 4 bytes of metadata. And it is what you want to use to store the original block (or even IBlockState;) ). Just implement load/save to NBT methods to make sure that it is saved (Block can be saved by saving its' registry name, simple/meta-serializeable IBlockStateby saving block and serializing it into metadata and complex/not-serializeable IBlockState can be saved by saving block and than a map of properties to serialized values).

 

How to pass original block/state from tile to model? Implement Block#getUnlistedProperties (or similarly named method) - it allows to pass unlisted properties (properties that can store absolutely any values) to the IBaked. Now just create a (static) unlisted property holding original block/state and then in the method (you have both world and pos) retrieve tile, get original and store it in unlisted prop.

Now in the IBaked, you can back the original by retrieving value of unlisted property from state you have as param.

 

Getting model of the original: (i don't remember exact methods, so) Look through model classes - ModelLoader, ModelBakery. All models (items and blocks) should be cached there somewhere. Just find how to get to them.

 

PS: Try using this method of quads "clamping". If there will be important FPS drops, i have an idea on how to make it a lot better. But it involves interaction with Open GL directly (without MC engine & wrappers) and a lot of infrastructure. So if it is not required, there's no need in implementing it.

Posted (edited)

Thanks, but you are jumping the gun a bit there at least.
I am talking about a mere block, that is based on another, and is nothing more than storage (Think ExtraUtilities compressed blocks, for example).

I never stated, nor implied that I was using a TileEntity in conjunction with these blocks, and I do not feel inclined to do so, unless I am forced to do so, due to rendering issues etc.

Storing data (original block|blockstate etc) can be done in the block, here, as the data is not meant to ever be changed.

 

Thanks for the rendering pointers though.

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

Use the 60 KiB version and render it 22 times in slightly different places.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 4/19/2017 at 12:19 PM, Matryoshika said:

Thanks, but you are jumping the gun a bit there at least.
I am talking about a mere block, that is based on another, and is nothing more than storage (Think ExtraUtilities compressed blocks, for example).

I never stated, nor implied that I was using a TileEntity in conjunction with these blocks, and I do not feel inclined to do so, unless I am forced to do so, due to rendering issues etc.

Storing data (original block|blockstate etc) can be done in the block, here, as the data is not meant to ever be changed.

 

Thanks for the rendering pointers though.

Expand  

1. I forgot to mention -  since 1.8, Tile Entity =/= Lag. Because since 1.8, tile entities can be not tickable (aka not require update). Just look at Chisel & Bits - the great example.

2. This way, you will never support all the blocks. Minecraft Forge is limited to 4096 block ids and 16 states/block... In 70% of modpacks, amount of used up block ids can be easily beyond 60%. You just can't create duplicate for every variation in the space that is left.

3. Just don't tell me you store your data in a block like this:
 

public class CompressedBlock extends Block {
  
  public Block unCompressedVariant;
  
}

 

Posted

 

  On 4/19/2017 at 12:42 PM, Elix_x said:

You just can't create duplicate for every variation in the space that is left

Expand  
  On 4/19/2017 at 4:28 AM, Matryoshika said:

I never mentioned this in the OP, but I wanted to add the functionality of allowing full configurability for this compression, allowing any block to be compressed.

Expand  

I never stated I wanted to add compressed blocks for each and every block there is, merely support the option of adding new compressed blocks, based on other. I know some pack-maker's are painfully diligent, but I do not see anyone adding 100+ of these blocks.

 

I am aware of TileEntity no longer ticking off of the bat in 1.8+, but my... disdain for them, stems more from the rendering perspectives of TESR's, than the actual usage of TileEntities. I believed you were advising me to use TE's merely for rendering, which I now stand corrected in.

 

No, I do not store anything more than the tier, as I place each new block, in a custom registry.

  Reveal hidden contents

I merely stated that storing data can be done in the block, not that I am doing so for every little tidbit, though I cannot fault you on that. I do believe I need to work on making myself more clear in these matters.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted (edited)
  On 4/19/2017 at 2:05 PM, Matryoshika said:

I am aware of TileEntity no longer ticking off of the bat in 1.8+, but my... disdain for them, stems more from the rendering perspectives of TESR's, than the actual usage of TileEntities. I believed you were advising me to use TE's merely for rendering, which I now stand corrected in.

Expand  

Well, tile entities can even be as simple data storage things now. Not be used for ticking nor for rendering.

  On 4/19/2017 at 2:05 PM, Matryoshika said:

 

I never stated I wanted to add compressed blocks for each and every block there is, merely support the option of adding new compressed blocks, based on other. I know some pack-maker's are painfully diligent, but I do not see anyone adding 100+ of these blocks.

 

I merely stated that storing data can be done in the block, not that I am doing so for every little tidbit, though I cannot fault you on that. I do believe I need to work on making myself more clear in these matters.

Expand  

Ok. I see now.

I'd still personally prefer tiles for this, but at this point it does not matter much.

 

  On 4/19/2017 at 2:05 PM, Matryoshika said:

Yes, I am well aware I am using a byte instead of integer. Why? Essentially, why not. Don't see anyone managing to get 20¹²⁷+ blocks of anything, not that I'm implementing such high compression.

Expand  

Because java's native/default type is integer?

Edited by Elix_x
Corrections
Posted (edited)
  On 4/19/2017 at 2:21 PM, Elix_x said:

Because java's native/default type is integer?

Expand  

"I need something to hold 5-7 books"
"The smallest room we have is a 2.56m² room, but I'm going to provide you a 42949672m² room"1

*places books* echo...cho...ho...o...

 

¹Yes, I am aware that the difference is not that severe, memory wise. More like 8 vs 32, but it all boils down to me not wanting to soak up space, no matter how insignificant it is in the large span.

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted
  On 4/19/2017 at 2:05 PM, Matryoshika said:

I am aware of TileEntity no longer ticking off of the bat in 1.8+, but my... disdain for them, stems more from the rendering perspectives of TESR's, than the actual usage of TileEntities. I believed you were advising me to use TE's merely for rendering, which I now stand corrected in.

Expand  

TESR are also no longer needed. You can use json models with tile entities just fine. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Time: 2025-07-09 20:41:46 Description: Ticking memory connection java.lang.NullPointerException: Cannot invoke "Object.getClass()" because "it" is null     at knot//com.cobblemon.mod.common.api.storage.player.adapter.JsonPlayerData.load(JsonPlayerData.java:60)     at knot//com.cobblemon.mod.common.api.storage.player.factory.JsonPlayerDataStoreFactory.load(JsonPlayerDataStoreFactory.java:32)     at knot//com.cobblemon.mod.common.api.storage.player.PlayerDataStoreManager.get(PlayerDataStoreManager.java:40)     at knot//com.metacontent.yetanotherchancebooster.store.PlayerDataUtil.save(PlayerDataUtil.java:10)     at knot//com.metacontent.yetanotherchancebooster.store.PlayerDataUtil.onDisconnect(PlayerDataUtil.java:16)     at knot//net.minecraft.class_3222.handler$gdg000$yetanotherchancebooster$injectOnDisconnect(class_3222.java:13869)     at knot//net.minecraft.class_3222.method_14231(class_3222.java:1157)     at knot//net.minecraft.class_3244.method_10839(class_3244.java:1227)     at knot//net.minecraft.class_2535.method_10768(class_2535.java:450)     at knot//net.minecraft.class_2535.method_10754(class_2535.java:263)     at knot//net.minecraft.class_3242.method_14357(class_3242.java:172)     at knot//net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:908)     at knot//net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:824)     at knot//net.minecraft.class_1132.method_3748(class_1132.java:105)     at knot//net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:671)     at knot//net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)     at java.base/java.lang.Thread.run(Thread.java:840) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Cobblemon -- Details:     Version: 1.5.2     Is Snapshot: false     Git Commit: df8f078 (https://gitlab.com/cable-mc/cobblemon/-/commit/df8f078d13702ab9a000438910b822ceffbb2248)     Branch: HEAD -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 809490120 bytes (771 MiB) / 4269801472 bytes (4072 MiB) up to 9462349824 bytes (9024 MiB)     CPUs: 12     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 5 1600 Six-Core Processor                 Identifier: AuthenticAMD Family 23 Model 8 Stepping 2     Microarchitecture: Zen+     Frequency (GHz): 3.19     Number of physical packages: 1     Number of physical CPUs: 6     Number of logical CPUs: 12     Graphics card #0 name: NVIDIA GeForce GT 1030     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0x1d01     Graphics card #0 versionInfo: DriverVersion=32.0.15.6094     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 2.40     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 2.40     Memory slot #1 type: DDR4     Virtual memory max (MB): 25548.66     Virtual memory used (MB): 20187.01     Swap memory total (MB): 9216.00     Swap memory used (MB): 754.71     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx9024m -Xms256m     Fabric Mods:          academy: Star Academy 1.0.1             mixinsquared: MixinSquared 0.2.0         accessible-step: Accessible Step 2.0.1+1.20             blue_endless_jankson: jankson 1.2.3         advancementplaques: Advancement Plaques 1.6.7         amendments: Amendments 1.20-1.2.12         another_furniture: Another Furniture 1.20.1-3.0.1         architectury: Architectury 9.2.14         ati_structures_fabric: ati_structures_fabric 1.1.0         autorun: AutoRun 0.5.0         badpackets: Bad Packets 0.4.3         balm-fabric: Balm 7.3.10             kuma_api: KumaAPI 20.1.9-SNAPSHOT         bbb: Building But Better 1.20.1-fabric-1.0.2         betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3             org_reflections_reflections: reflections 0.10.2         betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6         betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5         bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4         betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4         betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3         betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3         biomeswevegone: Oh The Biomes We've Gone 1.4.4         bitsandchisels: BitsAndChisels 2.7.3         bobby: Bobby 5.0.1             com_typesafe_config: config 1.4.2             org_spongepowered_configurate-core: configurate-core 4.1.2             org_spongepowered_configurate-hocon: configurate-hocon 4.1.2         boostedbrightness: Boosted Brightness 2.2.0         bountiful: Bountiful 6.0.4+1.20.1         camerapture: Camerapture 1.7.2             io_github_darkxanter_webp-imageio: webp-imageio 0.3.2         carryon: Carry On 2.1.2.7         chat_heads: Chat Heads 0.13.7         chatanimation: ChatAnimation 1.0.5         chimes: Chimes 2.0.1         chunky: Chunky 1.3.146         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         cloudboots: Cloud Boots 1.20.1-fabric-3.0.0         cobbledex: Cobbledex 1.1.0         cobblefoods: CobbleFoods 1.3.2-1.20.1         cobblemizer: Cobblemon Customizer for Fabric 2.0.2         cobblemon: Cobblemon 1.5.2+1.20.1         cobblemon_chaining: Cobblemon Chaining 1.5-fabric-1.0.1         cobblemon_counter: Cobblemon Counter 1.5-fabric-1.2.0         cobblemon_move_inspector: Cobblemon Move Inspector 1.1.1         cobblemonintegrations: Cobblemon Integrations 1.0.7         cobblemonridingfabric: Cobblemon Riding Fabric 1.2.6         cobblenav: Cobblenav 1.3.5             fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT         cobblepedia: Cobblepedia 0.6.8         cobbreeding: Cobbreeding 1.7.0         collective: Collective 7.87         controlling: Controlling For Fabric 12.0.2         convenientdecor: Convenient Decor 0.4.3             omega-config: OmegaConfig 1.4.0+1.20.1         cookingforblockheads: Cooking for Blockheads 16.0.9         corgilib: CorgiLib 4.0.3.3         craftingtweaks: Crafting Tweaks 18.2.5         crafttweaker: CraftTweaker 14.0.44         crawl: Crawl 0.12.0             mm: Manningham Mills 2.3         dailyshop: Daily Shop 1.1.0         defaulted_hotkeys: Defaulted Hotkeys 1.2         defaultoptions: Default Options 18.0.1         dynamiccrosshair: Dynamic Crosshair 9.3             dynamiccrosshair-api: DynamicCrosshair API 1.1             libbamboo: LibBamboo 2.2         dynamiccrosshaircompat: Dynamic Crosshair Compat 4.0         elementa: Elementa 708         emojiful: Emojiful 4.2.0             com_esotericsoftware_yamlbeans_yamlbeans: yamlbeans 1.15         enhancedcelestials: Enhanced Celestials 1.20.1-5.0.1.0         essential: Essential 1.3.8.4         essential-container: essential-container 1.0.0             essential-loader: essential-loader 1.2.4         evenmoreinstruments: Even More Instruments! 6.1.3.1         fabric-api: Fabric API 0.92.2+1.20.1             fabric-api-base: Fabric API Base 0.4.31+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577             fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577             fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577         fabric-language-kotlin: Fabric Language Kotlin 1.13.0+kotlin.2.1.0             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.1.0             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.1.0             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.1.0             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.1.0             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.26.1             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.9.0             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.9.0             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.1             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.3             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.3             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.3         fabricloader: Fabric Loader 0.16.9             mixinextras: MixinExtras 0.4.1         fabricskyboxes: FabricSkyBoxes 0.7.3+mc1.20.1         fancymenu: FancyMenu 3.3.2             com_github_keksuccino_japng: japng 0.5.3             com_github_rtyley_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7         faux-custom-entity-data: Faux-Custom-Entity-Data 6.0.1         fightorflight: Cobblemon Fight or Flight Fabric 0.5.0         findme: FindMe 3.2.1         forgeconfigapiport: Forge Config API Port 8.0.1         ftbchunks: FTB Chunks 2001.3.4         ftblibrary: FTB Library 2001.2.7         ftbranks: FTB Ranks 2001.1.3         ftbteams: FTB Teams 2001.3.0         geckolib: GeckoLib 4 4.4.9             com_eliotlash_mclib_mclib: mclib 20         genshinstrument: Genshin Instruments 4.0.2         globalgamerule: Global Game Rule 1.1         globalpacks: Global Data- & Resourcepacks 1.16.1_fabric         gooeylibs: GooeyLibs 3.0.0+1.20.1         gravels_extended_battles: Gravel's Extended Battles 1.4.0         hearth_and_home: Hearth & Home 1.20.1-2.0.3         heartstone: Heartstone 1.20-1.3.0         hopobetterunderwaterruins: Hopo Better Underwater Ruins 1.1.5         hotkettles: Hot Kettles 1.0.0+mc1.20.1         hunt: Hunt 1.1.0         iceberg: Iceberg 1.1.25         impactor: Impactor 5.2.6+1.20.1             adventure-platform-fabric: adventure-platform-fabric 5.9.0                 net_kyori_adventure-platform-api: adventure-platform-api 4.3.0                 net_kyori_adventure-text-serializer-ansi: adventure-text-serializer-ansi 4.14.0                 net_kyori_ansi: ansi 1.0.2             cloud: Cloud 2.0.0-beta.2                 org_incendo_cloud-brigadier: cloud-brigadier 2.0.0-beta.2                 org_incendo_cloud-core: cloud-core 2.0.0-beta.2                 org_incendo_cloud-minecraft-modded-common-fabric-repack_: cloud-minecraft-modded-common-fabric-repack 2.0.0-beta.2                 org_incendo_cloud-services: cloud-services 2.0.0-beta.2             impactor-command-api: Impactor Command API 5.2.5+1.20.1-SNAPSHOT             io_leangen_geantyref_geantyref: geantyref 1.3.15             net_kyori_adventure-api: adventure-api 4.14.0             net_kyori_adventure-key: adventure-key 4.14.0             net_kyori_adventure-nbt: adventure-nbt 4.14.0             net_kyori_adventure-text-logger-slf4j: adventure-text-logger-slf4j 4.14.0             net_kyori_adventure-text-minimessage: adventure-text-minimessage 4.14.0             net_kyori_adventure-text-serializer-gson: adventure-text-serializer-gson 4.14.0             net_kyori_adventure-text-serializer-json: adventure-text-serializer-json 4.14.0             net_kyori_adventure-text-serializer-legacy: adventure-text-serializer-legacy 4.14.0             net_kyori_adventure-text-serializer-plain: adventure-text-serializer-plain 4.14.0             net_kyori_event-api: event-api 5.0.0-SNAPSHOT             net_kyori_examination-api: examination-api 1.3.0             net_kyori_examination-string: examination-string 1.3.0             org_incendo_cloud-annotations: cloud-annotations 2.0.0-beta.2             org_incendo_cloud-minecraft-extras: cloud-minecraft-extras 2.0.0-beta.2             org_incendo_cloud-processors-common: cloud-processors-common 1.0.0-beta.1             org_incendo_cloud-processors-confirmation: cloud-processors-confirmation 1.0.0-beta.1             placeholder-api: Placeholder API 2.1.3+1.20.1         indium: Indium 1.0.34+mc1.20.1         ipo: Improved Pillager Outpost 3         iris: Iris 1.7.5+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         item_obliterator: Item Obliterator 2.3.0         java: OpenJDK 64-Bit Server VM 17         journeymap: Journeymap 5.10.3             journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT         justhammers: Just Hammers 2.0.4+mc1.20.1         kambrik: Kambrik 6.1.1+1.20.1         konkrete: Konkrete 1.8.1         kubejs: Star Academy 2001.6.5-build.16         labels: labels 1.20-1.20.2         legendarytooltips: Legendary Tooltips 1.4.5         lootbags: Resourceful Lootbags 2.0.0             resourcefullib: Resourceful Lib 2.0.8                 com_teamresourceful_yabn: yabn 1.0.3         lootballs: Cobblemon Loot Balls 1.1.4         lootbeams: LootBeams 3.1.1-mc1.20-.4         lootr: Lootr 0.7.35.85         megamons: Ascension Megamons 1.5.0+1.20.1-forge+fabric-75b66fa         melody: Melody 1.0.3         midnightlib: MidnightLib 1.4.1         minecraft: Minecraft 1.20.1         mint: El & L's Dye Mod 1.0.5+1.20.1         modernfix: ModernFix 5.19.7+mc1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.13.41         more_cobblemon_tweaks: MoreCobblemonTweaks 0.7.1         mousetweaks: Mouse Tweaks 2.26         mousewheelie: Mouse Wheelie 1.13.0+mc1.20.1             amecsapi: Amecs API 1.5.1+mc1.20-pre1             coat: Coat 1.0.0-beta.20+mc1.20-pre1             tweed4_annotated: tweed4_annotated 1.3.1+mc1.20-pre1             tweed4_base: tweed4_base 1.7.1+mc1.20-pre1             tweed4_data: tweed4_data 1.2.1+mc1.20-pre1             tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc1.20-pre1             tweed4_tailor_coat: tweed4_tailor_coat 1.1.3+mc1.20-pre1             tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc1.20-pre1             tweed4_tailor_screen: tweed4_tailor_screen 1.1.4+mc1.20-pre1         mr_tidal_towns: Tidal Towns 1.3.4         mss: Moog's Soaring Structures 1.2.6-1.20-fabric         muffins_picnic: Muffin's Picnic 1.0.0         mvs: Moog's Voyager Structures 4.1.4-1.20-fabric         mythsandlegends: Myths and Legends 1.6.1             com_moandjiezana_toml_toml4j: toml4j 0.7.2         naturescompass: Nature's Compass 1.20.1-2.2.3-fabric         necronomicon: Necronomicon 1.6.0         nightlights: Night Lights 1.1         numismatic-overhaul: Numismatic Overhaul 0.2.14+1.20             cardinal-components-base: Cardinal Components API (base) 5.2.1             cardinal-components-entity: Cardinal Components API (entities) 5.2.1             stacc: Stacc 1.7.0         ohthetreesyoullgrow: Oh The Trees You'll Grow 1.20.1-1.3.3         org_jetbrains_annotations: annotations 13.0         owo: oωo 0.11.2+1.20         packetfixer: Packet Fixer 2.0.0         patchouli: Patchouli 1.20.1-84-FABRIC             fiber: fiber 0.23.0-2         pehkui: Pehkui 3.8.3+1.14.4-1.21             kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4         player_roles: Player Roles 1.6.6             more_codecs: More Codecs 0.3.1+1.19.4             player_roles_api: Player Roles API 1.6.6         playerladder: Player Ladder 0.6.0-1.20         pokeblocks: Pokeblocks 1.3.0-1.20.1         prism: Prism 1.0.5         puzzleslib: Puzzles Lib 8.1.25             puzzlesaccessapi: Puzzles Access Api 8.0.7         resourcepackoverrides: Resource Pack Overrides 8.0.3         rhino: Rhino 2001.2.3-build.6         roughlyenoughitems: Roughly Enough Items 12.1.785             error_notifier: Error Notifier 1.0.9         seamless_loading_screen: Seamless Loading Screen 2.0.3+1.20.1         searchables: Searchables 1.0.3         server-hats: Server Hats 0.16         shadertoggle: Shader Toggle 1.0         shouldersurfing: Shoulder Surfing Reloaded 4.9.1         sit: Sit 1.20.1-27         slide_show: Slide Show 1.0.3-Enhancement-1         smoothswapping: Smooth Swapping 0.9.3.1         sodium: Sodium 0.5.11+mc1.20.1         sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115             caffeineconfig: CaffeineConfig 1.3.0+1.17             crowdin-translate: CrowdinTranslate 1.4+1.19.3         solara_dimension: Solara Dimension  0.1A         sophisticatedbackpacks: Sophisticated Backpacks 1.20.1-3.20.17.1.60         sophisticatedcore: Sophisticated Core 1.20.1-0.7.12.2.96             porting_lib_extensions: Porting Lib Extensions 2.3.2+1.20.1                 porting_lib_accessors: Porting Lib Accessors 2.3.2+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.2+1.20.1                 porting_lib_common: Porting Lib Common 2.3.2+1.20.1                 reach-entity-attributes: Reach Entity Attributes 2.4.0             porting_lib_fluids: Porting Lib Fluids 2.3.2+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.2+1.20.1                 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.2+1.20.1             porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.2+1.20.1                 porting_lib_core: Porting Lib Core 2.3.2+1.20.1             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.2+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.2+1.20.1             team_reborn_energy: Energy 3.0.0         sophisticatedstorage: Sophisticated Storage 1.20.1-0.11.3.1.73             noindium: No Indium? 1.1.0+1.20         spawnercontrol: Spawner Control 1.1         starterkit: Starter Kit 7.1         stoneworks: Stoneworks 8.0.0         terrablender: TerraBlender 3.0.1.7         terrastorage: Terrastorage 1.0.7             com_electronwill_night-config_core: core 3.8.1             com_electronwill_night-config_toml: toml 3.8.1         terrastorageicons: Terrastorage Icons 1.0.0         toastkiller: The Open Sauce Toast Killer 1.0         toms_storage: Tom's Simple Storage Mod 1.6.9         totw_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5         travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2         treeharvester: Tree Harvester 9.1         trinkets: Trinkets 3.7.2         universalcraft: UniversalCraft 419         veinmining: Vein Mining 1.5.0+1.20.1             spectrelib: SpectreLib 0.13.15+1.20.1         vigilance: Vigilance 306         voicechat: Simple Voice Chat 1.20.1-2.5.26         waystones: Waystones 14.1.6         wherearemytms: Where Are My TMs? 2.1.2-hotfix         worldedit: WorldEdit 7.2.15+6463-5ca4dff         wthit: wthit 8.15.5         wwoo: William Wythers' Overhauled Overworld 2.0.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.6.2+1.20.1-fabric             com_twelvemonkeys_common_common-image: common-image 3.12.0             com_twelvemonkeys_common_common-io: common-io 3.12.0             com_twelvemonkeys_common_common-lang: common-lang 3.12.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.12.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.12.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.12.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         yetanotherchancebooster: YetAnotherChanceBooster 1.0.1         yungsapi: YUNG's API 1.20-Fabric-4.0.6             org_javassist_javassist: javassist 3.29.2-GA         zoomify: Zoomify 2.14.2+1.20.1             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.2     Loaded Shaderpack: (off)     Server Running: true     Player Count: 0 / 8; []     Data Packs: vanilla, fabric, bountiful:compat-numismatic-overhaul, AllTheMons Release 1.8.2 V129, BattleBond [V1.4] (incompatible), CobbleCafe (incompatible), MSS-ConfigPack-1.19+ (incompatible), MVS-ConfigPack-1.19+ (incompatible), Missing Legends V1.2[No Genesect or Regi Resize], Moonlight Mods Dynamic Assets, MythsandLegends-Datapack-v1.0.4, PokeSizes-1.1.1, Vivillon Pride Patterns v1.0, _Star Academy_, bopack, capture-border-v1.0.0 (incompatible)     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'     Launched Version: fabric-loader-0.16.9-1.20.1
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