Posted February 3, 201312 yr I have been searching all day for something that even hints at how to change the output quantity of a recipe when using Crafting Manager. CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(Ammo.ammoRounds, true, new Object[]{ " P ", " G ", " C ", Character.valueOf('P'), ammoProjectile, Character.valueOf('G'), Item.gunpowder, Character.valueOf('C'), ammoCasing})); How does one alter the output quantity of this recipe?
February 3, 201312 yr use this instead GameRegistry.addRecipe(new ItemStack(CRAFTING_RESULT, AMMOUNT), new Object[] { " P ", " G ", " C ", Character.valueOf('P'), ammoProjectile, Character.valueOf('G'), Item.gunpowder, Character.valueOf('C'), ammoCasing}));
February 3, 201312 yr Author I have all of my recipes in Crafting Manager so they are easily accessible to other mods, would GameRegister change that availability?
February 3, 201312 yr if you modify a base class for minecraft, then it will most likely make your mod incompatible with many mods. the best way to make a recipe is to put it in the main mod class for your mod.
February 4, 201312 yr this is the standard for most mod makers using forge because of its availability and the simplicity of the code. If you use another form of this, you will most likely be making yourself do more work later to change it when that becomes deprecated The Korecraft Mod
February 4, 201312 yr I assume he is talking about his own self-made CraftManager, which makes it not a base class edit at all and perfectly fine If you guys dont get it.. then well ya.. try harder...
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