Posted April 19, 20178 yr Hi all, I'm handling a KeyInput event, with a KeyBinding. Spoiler @SubscribeEvent public void onKeyPressed(InputEvent.KeyInputEvent e){ if(KeyBindings.myKey.isPressed()){ System.out.println("F6 pressed"); } } That code is working, but the KeyInputEvent doesn't have the getPlayer or getWorld method, so I cannot obtain the player who pressed the key. Is there a way to obtain the player, or the world?
April 19, 20178 yr I do believe KeyInputEvent is fired only client side. So, what I would do is put this in it's own class where I can also have other client side only events and only register that in the client proxy. Then you can just useMinecraft.getMinecraft().player. Also remember that all logic, such as giving the player an item or spawning something, should only be done server side, so if you want to do that stuff you need to send a packet.
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