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Posted

Hey guys just wondering what the code is for making my mob pick up items off the ground and what the code would be for my mob to spawn holding an item (I want it to spawn holding a sword). Any help will be appreciated.

 

P.S. I was also wondering if someone would explain what each section of the setRotationAngles does (what angle does it change):

 

 

 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
          float var8 = MathHelper.sin(this.onGround * (float)Math.PI);
          float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
          this.bipedRightArm.rotateAngleZ = 0.0F;
          this.bipedLeftArm.rotateAngleZ = 0.0F;
          this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F);
          this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F;
          this.bipedRightArm.rotateAngleX = -((float)Math.PI / 4F);
          this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
          this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
          this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
          this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
          this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
          this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;

 

-DARKHAWX

No signature for you!

Take a look on the code for zombies, they pickup and use items they find on the ground!

If you guys dont get it.. then well ya.. try harder...

  • Author

I have been but I can't find the code, I've also looked at the code for the Zombie Pigmen and I can't find the code for them either. Any other suggestions?

 

No signature for you!

The zombies pick up stuff from the ground with 1 very short boolean line: canPickUpLoot

 

I wanted to make my mob pick up specific stuff from the ground but couldn't figure out how using that code, so i think you would have to write something of your own.

  • Author

Yeah i've tried that. Here is the code that I copied from the zombie but it still doesn't work. Can someone figure out what's wrong?

 

 public void initCreature()
{
 this.canPickUpLoot = true;
 this.setCurrentItemOrArmor(2, new ItemStack(Item.swordSteel));
}

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are you calling the initCreature() method from your entity's class constructor?

If you guys dont get it.. then well ya.. try harder...

  • Author

No. I've placed it where it was placed in EntityZombie. But it still doesn't work. And I have no idea why.

No signature for you!

Could you post you entity's java file into www.pastebin.com with java as syntax highlightning?

This will make it a lot easier to see what's going on :)

If you guys dont get it.. then well ya.. try harder...

No not the model file, the entity file, the place where you call initCreature, the file which contains the class which extends the entity?

Where you have your special methods setup and all that?

If you guys dont get it.. then well ya.. try harder...

I'm working a lot of overtime this week so I doubt I can do it tonight but if you havent solved the pickup issue or someone else has found an good answer for ya, I will try to make a mob pickup items to test how it works.

Have you tried extending the zombie class? then you're mob should be able to do all that a zombie does including picking up items.

Movespeed and all such variables is possible to change for your mob, so it could work...

 

 

PS: About the rotation, go into techne and adjust rotation on the 3 sliders below the texture offset.

There you should be able to see the effect of adjusting the X, Y and Z angle's. :)

 

If you guys dont get it.. then well ya.. try harder...

  • Author

Okay I tried that, still didn't fix it. It added more issues. My mobs act like zombies (on fire in sun, converting villagers). Then I decided to override those in my Entity file. But that just screwed everything up and still didn't fix it. So... You might have to look at the code, because I can't figure it out.

No signature for you!

  • 4 weeks later...

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