Posted April 30, 20178 yr I was wondering the feasibility of changing the music based on triggers such as when player is: within a certain x,y, or z range. in a particular dimension being targeted by any mob near a particular mob boss in a feature such as an abandoned mineshaft near a feature such as a witch hut in a particular biome near a particular block under X hp under a "roof" riding a horse swimming it's nightime/daytime I ask this because it's outside of my scope of knowledge which is limited to weapons, crops, and multi-blocks. I'm pretty sure most of it is possible and mostly concerned about being targeted and proximity to block, mob, structure, and dungeon but I thought I'd ask before spending few weeks trying to get it to work. You don't need to point out what's wrong with the programmer. I already know. Now what's wrong with the code?
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