Jump to content

Dynamic Music [1.11.2]


Stroam

Recommended Posts

I was wondering the feasibility of changing the music based on triggers such as when player is:

  • within a certain x,y, or z range.
  • in a particular dimension
  • being targeted by any mob
  • near a particular mob boss
  • in a feature such as an abandoned mineshaft
  • near a feature such as a witch hut
  • in a particular biome
  • near a particular block
  • under X hp
  • under a "roof"
  • riding a horse
  • swimming
  • it's nightime/daytime

 

I ask this because it's outside of my scope of knowledge which is limited to weapons, crops, and multi-blocks. I'm pretty sure most of it is possible and mostly concerned about being targeted and proximity to block, mob, structure, and dungeon but I thought I'd ask before spending few weeks trying to get it to work.

You don't need to point out what's wrong with the programmer. I already know. Now what's wrong with the code?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.