Posted February 6, 201312 yr Hello Forge community, I am a recent modder and I am currently still learning some things about Forge, but I managed to learn enough to start my own mod. The purpose of the mod is to add more types of coal and other items related to the geothermal domain of activity. I have added 4 new types of coal into the game, each with their own ore, but now that there are so many coal ores, I wanted to lower the rate the normal coal spawns, but I don't know how to do that without editing base files. I need help in this situation and I want to know how I can modify certain aspects of ore generation and maybe even modify other aspects of base items/blocks. Thanks.
February 9, 201312 yr Author Because I am quite new to mod developing, I am not quite sure how I can cancel that event.I have found the class but I don't know how I can just cancel the function being called without modifying the existing file...
February 9, 201312 yr why cancel??/ u will cancel all minables. the best way its getting the block in the event, check if is coal ore, if yes u check if has spawned other in the chunk, if yes and is more than you want, you set the block to stone, or other.
February 9, 201312 yr Also he can use the populate event, the good its because it will gen the block even if the chunk is already created (good for old worlds) EDIT1: SORRY DOUBLE POST, I THINK MY TABLET DOSENT LIKE THIS FORUM
February 10, 201312 yr Author So the best way is to check if the generated ore is the coal and then cancel it?I will try to do that but with my Java knowledge it might take a while...Thanks anyway!
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