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Posted

Hello Community,

In my basemod file I made two Items. One of them ist visible in the Game the other one is not. it is compleetly Ignored but I wrote ist Code like teh Code for the Other Item.

Here is my code:

 

Basemod

package busti2000.technica;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;

@Mod(modid="b2000technica", name="Technica 1.0", version="1.0.0")
@NetworkMod(clientSideRequired=true, serverSideRequired=true)
public class Basemod {

        @Instance("Basemod")
        public static Basemod instance;
        
        public static Item IronStick;
        public static Item RedIronCoil;
        
        public static int IronStickID;
        public static int RedIronCoilID;
        
        
        @SidedProxy(clientSide="busti2000.technica.client.ClientProxy", serverSide="busti2000.technica.CommonProxy")
        public static CommonProxy proxy;
        
        @PreInit
        public void preInit(FMLPreInitializationEvent event) {
        	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
        	
        	config.load();
        	
        	int IronStickID = config.getItem("Item Ids","Iron Stick ID", 10000).getInt();
        	int RedIronCoilID = config.getItem("Item Ids","Red Iron Coil ID", 10001).getInt();
        	
        	config.save();
        	
        }
        
        @Init
        public void load(FMLInitializationEvent event) {
           proxy.registerRenderers();
           IronStick = (new IronStick(IronStickID));
           RedIronCoil = (new RedIronCoil(RedIronCoilID));
           Items();
           
        }
        
        public void Items(){
        	
        	LanguageRegistry.addName(IronStick, "Iron Stick");   
            GameRegistry.addRecipe(new ItemStack(IronStick, 4), "x", "x",
             	'x', Item.ingotIron);
            
            LanguageRegistry.addName(RedIronCoil, "Red Iron Coil");
            GameRegistry.addRecipe(new ItemStack(RedIronCoil), " x ", "yzy", " x ",
            		'x', Item.ingotIron, 'y', Item.redstone, 'z', IronStick);
            
        }
        
        @PostInit
        public void postInit(FMLPostInitializationEvent event) {
        	
        }
}

 

IronStick class (not working Item)

package busti2000.technica;

import net.minecraft.item.Item;
import net.minecraft.creativetab.CreativeTabs;

public class IronStick extends Item {

public IronStick(int id) {
	super(id);

	setMaxStackSize(64);
	setCreativeTab(CreativeTabs.tabMisc);
	setIconIndex(0);
	setItemName("IronStick");
}

public String getTextureFile() {
	return CommonProxy.ITEMS_PNG;
}

}

 

redIronCoil (working)

package busti2000.technica;

import net.minecraft.item.Item;
import net.minecraft.creativetab.CreativeTabs;

public class RedIronCoil extends Item {

public RedIronCoil(int id) {
	super(id);

	setMaxStackSize(64);
	setCreativeTab(CreativeTabs.tabRedstone);
	setIconIndex(1);
	setItemName("RedIronCoil");

}

public String getTextureFile() {
	return CommonProxy.ITEMS_PNG;
}
}

 

Also Red Iron coil is behaving like Iron Stick in the Crafting Recipe for Red Iron Coil.

 

Thankyou for your help...

Sorry for my bad English

 

Busti

 

Sorry if the code is a bit messy I am still learning.  :D

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

Thankyou,

I solved the problem:

 

        int IronStickID;

        int RedIronCoilID;

 

Working (with Config)

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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