Raycoms Posted May 11, 2017 Share Posted May 11, 2017 (edited) I created my own custom chest which should imitate vanilla chest behavior but be faster for automatic mods to read its content (Don't have to read null slots for content etc). I have a tileEntity and an Inventory. But I have one problem Items get lost and reappear again after emptying some items or after reopening a bunch of times. When debugging it seems like the same tileEntity has two different versions of the inventory. package com.minecolonies.coremod.tileentities; import com.minecolonies.coremod.inventory.InventoryChest; import com.minecolonies.coremod.lib.Constants; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntityChest; import javax.annotation.Nullable; public class TileEntityMinecoloniesChest extends TileEntityChest { /** * Tag to store inventory to nbt. */ private static final String TAG_INVENTORY = "inventory"; /** * The inventory connected with the scarecrow. */ private InventoryChest chest; public TileEntityMinecoloniesChest() { super(); chest = new InventoryChest(); } /** * Returns the stack in the given slot. */ @Nullable @Override public ItemStack getStackInSlot(int index) { return chest.getStackInSlot(index); } @Override public void readFromNBT(final NBTTagCompound compound) { super.readFromNBT(compound); chest = InventoryChest.deserializeFromNBT(compound.getCompoundTag(Constants.MOD_ID + TAG_INVENTORY)); } @Override public NBTTagCompound writeToNBT(final NBTTagCompound compound) { final NBTTagCompound localCompound = super.writeToNBT(compound); if(chest != null) { localCompound.setTag(Constants.MOD_ID + TAG_INVENTORY, chest.serializeNBT()); } return localCompound; } public void close() { numPlayersUsing = 0; } /** * Removes up to a specified number of items from an inventory slot and returns them in a new stack. */ @Nullable @Override public ItemStack decrStackSize(int index, int count) { return chest.decrStackSize(index, count); } /** * Removes a stack from the given slot and returns it. */ @Nullable @Override public ItemStack removeStackFromSlot(int index) { return chest.removeStackFromSlot(index); } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ @Override public void setInventorySlotContents(int index, @Nullable ItemStack stack) { chest.setInventorySlotContents(index, stack); } /** * Clear the inventory. */ @Override public void clear() { chest.clear(); } /** * Getter for the inventory. * @return the stackHandler. */ public InventoryChest getInventory() { return this.chest; } /** * Set the inventory. * @param inventory to set. */ public void setInventory(final InventoryChest inventory) { this.chest = inventory; } } package com.minecolonies.coremod.inventory; import com.minecolonies.coremod.tileentities.TileEntityMinecoloniesChest; import com.minecolonies.coremod.util.ExtendedItemStack; import com.minecolonies.coremod.util.InventoryUtils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.Constants; import net.minecraftforge.items.IItemHandler; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; import java.util.HashMap; /** * The custom chest of the field. */ public class InventoryChest extends Container implements IItemHandler { /** * The size of a normal inventory. */ private static final int MAX_INVENTORY_INDEX = 27; /** * The size of the the inventory hotbar. */ private static final int INVENTORY_HOT_BAR_SIZE = 9; /** * Tag to store the content. */ private static final String TAG_CONTENT = "items"; /** * TileEntity of the chest. */ private final TileEntityMinecoloniesChest entity; /** * The hashmap with the content of the inventory. */ private final HashMap<ExtendedItemStack, ExtendedItemStack> content = new HashMap<>(); public InventoryChest(@NotNull final TileEntityMinecoloniesChest tileEntity, final InventoryPlayer playerInventory) { super(); tileEntity.openInventory(playerInventory.player); int i = (3 - 4) * 18; for (int j = 0; j < 3; ++j) { for (int k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(tileEntity, k + j * 9, 8 + k * 18, 18 + j * 18)); } } for (int l = 0; l < 3; ++l) { for (int j1 = 0; j1 < 9; ++j1) { this.addSlotToContainer(new Slot(playerInventory, j1 + l * 9 + 9, 8 + j1 * 18, 103 + l * 18 + i)); } } for (int i1 = 0; i1 < 9; ++i1) { this.addSlotToContainer(new Slot(playerInventory, i1, 8 + i1 * 18, 161 + i)); } this.content.putAll(tileEntity.getInventory().content); tileEntity.setInventory(this); this.entity = tileEntity; } public InventoryChest() { super(); this.entity = null; } @Override public int getSlots() { return MAX_INVENTORY_INDEX; } @Override public void onContainerClosed(final EntityPlayer playerIn) { entity.close(); } @Override public ItemStack insertItem(final int slot, final ItemStack stack, final boolean simulate) { return null; } @Override public ItemStack extractItem(final int slot, final int amount, final boolean simulate) { return null; } /** * Mark the tileEntity of this inventory dirty. */ private void markDirty() { if(this.entity != null) { entity.setInventory(this); entity.markDirty(); } } /** * Returns the stack in the given slot. */ @Nullable @Override public ItemStack getStackInSlot(int index) { int i = 0; for (final ExtendedItemStack stack : content.values()) { int totalAmount = stack.getAmount(); double divisor = Math.max(64, totalAmount) / 64.0; for (int partialStacks = 0; partialStacks < divisor; partialStacks++) { int size = Math.min(64, totalAmount); if (i + partialStacks == index) { final ItemStack returnStack = stack.getStack().copy(); returnStack.stackSize = size; return returnStack; } totalAmount -= size; } i += divisor; } return InventoryUtils.EMPTY; } public static InventoryChest deserializeFromNBT(final NBTTagCompound compound) { final InventoryChest chest = new InventoryChest(); final NBTTagList nbttaglist = compound.getTagList(TAG_CONTENT, Constants.NBT.TAG_COMPOUND); for (int i = 0; i < nbttaglist.tagCount(); ++i) { final NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i); final ExtendedItemStack stack = ExtendedItemStack.readFromNBT(nbttagcompound); chest.content.put(stack, stack); } return chest; } @Nullable @Override public ItemStack transferStackInSlot(@NotNull final EntityPlayer playerIn, final int slotIndex) { if (slotIndex < this.getSlots()) { playerIn.inventory.addItemStackToInventory(this.getStackInSlot(slotIndex)); this.removeStackFromSlot(slotIndex); } else { int index = slotIndex - this.getSlots(); index = index >= MAX_INVENTORY_INDEX ? index - MAX_INVENTORY_INDEX : index + INVENTORY_HOT_BAR_SIZE; if (playerIn.inventory.getStackInSlot(index) != InventoryUtils.EMPTY) { int remain = this.addToInventory(playerIn.inventory.getStackInSlot(index)); playerIn.inventory.getStackInSlot(index).splitStack(64 - remain); if (playerIn.inventory.getStackInSlot(index).stackSize == 0) { playerIn.inventory.removeStackFromSlot(index); } } } markDirty(); return InventoryUtils.EMPTY; } private int addToInventory(final ItemStack stackInSlot) { markDirty(); int fullSlots = 0; for(ExtendedItemStack stack: content.values()) { fullSlots += Math.ceil(stack.getAmount() / 64.0); } if(fullSlots >= getSlots()) { //todo check if can fill up a stack. return stackInSlot.stackSize; } final int stackSize = stackInSlot.stackSize; stackInSlot.stackSize = 0; if (content.containsKey(new ExtendedItemStack(stackInSlot, 0))) { ExtendedItemStack ext = content.remove(new ExtendedItemStack(stackInSlot, 0)); ext.increaseAmount(stackSize); content.put(ext, ext); } else { final ExtendedItemStack ext = new ExtendedItemStack(stackInSlot, stackSize); content.put(ext, ext); } return 0; } public NBTTagCompound serializeNBT() { final NBTTagCompound compound = new NBTTagCompound(); final NBTTagList nbttaglist = new NBTTagList(); for (final ExtendedItemStack stack : content.values()) { final NBTTagCompound stackCompound = new NBTTagCompound(); stack.writeToNBT(stackCompound); nbttaglist.appendTag(stackCompound); } compound.setTag(TAG_CONTENT, nbttaglist); return compound; } /** * Removes up to a specified number of items from an inventory slot and returns them in a new stack. */ @Nullable public ItemStack decrStackSize(int index, int count) { markDirty(); int i = 0; for (final ExtendedItemStack stack : content.values()) { int totalAmount = stack.getAmount(); double divisor = Math.max(64, totalAmount) / 64.0; for (int partialStacks = 0; partialStacks < divisor; partialStacks++) { int size = Math.min(64, totalAmount); if (i + partialStacks == index) { final ItemStack returnStack = stack.getAsItemStackWithAmount(count); if (stack.getAmount() == 0) { content.remove(stack); } return returnStack; } totalAmount -= size; } i += divisor; } return InventoryUtils.EMPTY; } /** * Removes a stack from the given slot and returns it. */ @Nullable public ItemStack removeStackFromSlot(int index) { markDirty(); int i = 0; for (final ExtendedItemStack stack : content.values()) { int totalAmount = stack.getAmount(); double divisor = Math.max(64, totalAmount) / 64.0; for (int partialStacks = 0; partialStacks < divisor; partialStacks++) { int size = Math.min(64, totalAmount); if (i + partialStacks == index) { final ItemStack returnStack = stack.getAsItemStackWithAmount(size); if(stack.getAmount() <= 0) { content.remove(stack); } return returnStack; } totalAmount -= size; } i += divisor; } return InventoryUtils.EMPTY; } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). * @param index the index. * @param stack the incoming stack. */ public void setInventorySlotContents(int index, @Nullable ItemStack stack) { markDirty(); if (stack == null) { return; } int i = 0; for (final ExtendedItemStack exStack : new HashMap<>(content).values()) { int totalAmount = exStack.getAmount(); double divisor = Math.max(64, totalAmount) / 64.0; for (int partialStacks = 0; partialStacks < divisor; partialStacks++) { int size = Math.min(64, totalAmount); if (i + partialStacks == index) { exStack.setAmount(exStack.getAmount() - size); if(exStack.getAmount() <= 0) { content.remove(exStack); } break; } totalAmount -= size; } i += divisor; } final int stacksize = stack.stackSize; stack.stackSize = 0; if (content.containsKey(new ExtendedItemStack(stack, 0))) { ExtendedItemStack ext = content.remove(new ExtendedItemStack(stack, 0)); ext.increaseAmount(stacksize); content.put(ext, ext); } else { final ExtendedItemStack ext = new ExtendedItemStack(stack, stacksize); content.put(ext, ext); } } @Override public boolean canInteractWith(final EntityPlayer playerIn) { return true; } public void clear() { markDirty(); content.clear(); } } Edited May 11, 2017 by Raycoms Quote Link to comment Share on other sites More sharing options...
Jay Avery Posted May 11, 2017 Share Posted May 11, 2017 You're getting a ConcurrentModificationException because you are modifying a collection (by calling content.remove()) while iterating over it (your loop for (final ExtendedItemStack stack : content.values())). To prevent this you need to create and use an iterator directly, and call remove on that instead of on the collection itself. Quote Link to comment Share on other sites More sharing options...
Raycoms Posted May 11, 2017 Author Share Posted May 11, 2017 Oh, that was stupid, didn't even see that... Resolved it now. Now I'm only missing a fix to the inventory bug where I have different instances of the inventory in the tileEntity it seems. Quote Link to comment Share on other sites More sharing options...
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