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Featured Replies

this was happening to me when I forgot to register TE (GameRegistry.registerTileEntity), not sure if it's your case though.

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

  • Author

I have my own Register TileEntity but the problem is that when you fill my workfurnace with fuel and you leave the game and enter it the tileentity is reseted.

 

I do like to use my own paths on functions like:

 

AddRecipe

AddSmelting

Register(everything)

addName

and something.

 

And befor you say this is the problem of my path. thats not true i tested with gameregistry. same result. And my path is copied out of GameRegistry.

 

 

  • Author

I posted my whole code on Github and show the link here!

 

Please read the whole thread befor you answer!

  • Author

Dynamic Tools Core = ForgeModLoaderCommonProxy

Dynamic Tools Client = ForgeModLoaderClientProxy

I i like this way more!

 

Client Proxy is like Game Registry and Look in the GameRegisty Class I Copied the function From the GameRegistry Class!

And if you want to know it:

 

The fuel management worked as well without this.

Its start to bugging around after i did a computer Restart!

  • Author

Would touch with the left arm your right ear?

And thats why with these stupid functions which are only a path in forge and ForgeModloader i do not use them!. Can you say that the function for add recipe/smelting , registerTile/Entity will not changed in the next 2 years?

Minecraft will change nothing with that. and if i use GameRegistry o can say that becauE i know it. If GameRegistry will maybe changed into RecipeRegistry i have to Change +200 Times GameRegistry to Recipe Registry. and if i use My proxy as a path i only have to change it 1 Time.

 

Also its Only a name.

 

For me is a proxy a path maker.

 

And a Core is for me what should be loaded every fuction/craftinghandler.

  • Author

oh man its a simpel function which modloader has it too.

This function comes from minecraft and forge & fml didnt change anything on it!

 

Please think about the problem.

  • Author

you say use fml use fml this is the problem!. i said i tried with fml. Same Result!

  • Author

Its the same code but with this: GameRegistry.registerTileEntity(here same code as at my source!);

  • Author

It is. Look in the DynamicTools File!

 

@Init

public void load(FMLInitializationEvent evt)

{

ModuleManager.load();

core.initTileEntitys();

}

  • Author

I am working on a iphone with the code. Only weekend i test at my pc.

School has More Priority!

 

Look if you find something else.

 

(i got the codingstyle from EquilantExchange he made it like this. i use a coding style which extends his on!)

 

I make myself a list.

 

And please accept my coding Style.

 

If something is really wrong which broke something.

  • Author

I travel much thats why i have no chioce!

 

Guis/TileEntities/Enities I make on pc.

 

But Items/Blocks i make on the iphone.

 

what can i doo.... hmmmm.

 

I mean i want to learn something but i like the experince kind.

 

So what can be there an other problem else RegisterTile.

 

because It did work a time. and after a restart he send the message Skip tile.

  • Author

Register TileEnitity is not the problem because i copied from EE (code style) and there it works.

  • Author

He loads but not safe the tile. if you put something in a furnace and quit the game and come in the furnace is empty. that is my problem. and the integer will be reseted too!

  • Author

in 5 days i tell you what happen. but in that time i did find out what the problem is.

  • Author

thanks...

 

i readed the debugfile of minecraft again i know how to fix skipping tile xD

  • Author

Ok i said i know how to fix it. i tried and FAIL!

 

but the ntb mistake is solved. but he skipping the id..

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