Posted May 15, 20178 yr Hey again, back with some networking questions this time. I am attempting to send a data packet when a player changes their current chunk, but when I register a EntityEvent.EnteringChunk (I am checking for an instanceof EntityPlayer) the event doesn't seem to fire. Ii have my events here: https://github.com/16ColorGames/SuperTechTweaks/blob/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/ServerEvents.java It is registered here: https://github.com/16ColorGames/SuperTechTweaks/blob/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/proxy/ServerProxy.java#L31 My network code is in this package if it is relevant: https://github.com/16ColorGames/SuperTechTweaks/tree/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/network When I have this event firing on client side, it does fire, but then crashes due to not being able to send a packet to the client. If the EnteringChunk event cannot be fired from server side, is there an alternate I could use? I am using this to send ore data to clients, but sending the entirety of the ore data at once exceeds the max packet size. Edited June 21, 20178 yr by oa10712
May 15, 20178 yr ServerProxy is only applied on the dedicated server, like minecraftserver.exe. It's rarely needed. Just register server related stuff in your mod preinit/init/postinit. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
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