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Posted (edited)

Hey again, back with some networking questions this time. I am attempting to send a data packet when a player changes their current chunk, but when I register a EntityEvent.EnteringChunk (I am checking for an instanceof EntityPlayer) the event doesn't seem to fire.

Ii have my events here: https://github.com/16ColorGames/SuperTechTweaks/blob/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/ServerEvents.java

It is registered here: https://github.com/16ColorGames/SuperTechTweaks/blob/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/proxy/ServerProxy.java#L31

My network code is in this package if it is relevant: https://github.com/16ColorGames/SuperTechTweaks/tree/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/network

 

When I have this event firing on client side, it does fire, but then crashes due to not being able to send a packet to the client.

 

If the EnteringChunk event cannot be fired from server side, is there an alternate I could use? I am using this to send ore data to clients, but sending the entirety of the ore data at once exceeds the max packet size.

Edited by oa10712
Posted

ServerProxy is only applied on the dedicated server, like minecraftserver.exe. It's rarely needed.

Just register server related stuff in your mod preinit/init/postinit.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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