Posted May 16, 20178 yr Hi everyone. I was attempting to generate trees in the overworld, but I seem to have had little success. Just wanted to see where I went wrong. Thanks package com.daposeidonguy.testmod.world; import java.util.Random; import com.daposeidonguy.testmod.ModBlocks; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Biomes; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkGenerator; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenTrees; import net.minecraftforge.fml.common.IWorldGenerator; public class ModWorldGeneration implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { if (world.provider.getDimension() == 0) { generateOverworld(random, chunkX, chunkZ, world, chunkGenerator, chunkProvider); } } private void generateOverworld(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { generateRubberTree(world, random, chunkX, chunkZ, 20); generateOre(ModBlocks.oreLead.getDefaultState(), world, random, chunkX, chunkZ, 12, 48, 8 + random.nextInt(5), 8); } private void generateRubberTree(World world, Random random, int chunkX, int chunkZ, int chances) { int x = chunkX * 16; int z = chunkZ * 16; BlockPos biomePos = new BlockPos(chunkX, 64, chunkZ); if(world.getBiome(biomePos)== Biomes.SWAMPLAND) { for(int i=0;i<chances;i++) { BlockPos pos = new BlockPos(x + random.nextInt(16), findGround(x,z,world) + 1,z + random.nextInt(16)); WorldGenTrees generator = new WorldGenTrees(true, 4, Blocks.COAL_BLOCK.getDefaultState(), Blocks.BOOKSHELF.getDefaultState(), false); generator.generate(world, random, pos); System.out.println("Generated tree"); } } } private void generateOre(IBlockState ore, World world, Random random, int chunkX,int chunkZ, int minY, int maxY, int size, int chances) { int deltaY = maxY - minY; int x = chunkX * 16; int z = chunkZ * 16; for (int i=0; i< chances; i++) { BlockPos newPos = new BlockPos(x + random.nextInt(16), minY + random.nextInt(deltaY), z + random.nextInt(16)); WorldGenMinable generator = new WorldGenMinable(ore, size); generator.generate(world, random, newPos); } } private int findGround(int x,int z, World world) { int y=255; boolean foundGround = false; while(foundGround == false && y > 0) { y = y -1; IBlockState block = world.getBlockState(new BlockPos(x,y,z)); if (block == Blocks.GRASS.getDefaultState()) { foundGround = true; } else if (block == Blocks.DIRT.getDefaultState()) { foundGround = true; } else { foundGround = false; } } return y; } } Edited May 16, 20178 yr by Poseidon5001 Updated code
May 16, 20178 yr You are putting chunkX and chunkY directly to the position. It should be x and y, isn't it? I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 16, 20178 yr Author 41 minutes ago, Abastro said: You are putting chunkX and chunkY directly to the position. It should be x and y, isn't it? Oh, you're right. Thank you! Hopefully that's the only thing that's wrong. EDIT: Still doesnt seem to be working. I also updated the code embedded in the main post Edited May 16, 20178 yr by Poseidon5001
May 16, 20178 yr I think you should do the same with biomePos(for World::getBiome), If I recall correctly the position is not the chunk coordinates, but positions of each block. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 16, 20178 yr Author 9 hours ago, Abastro said: I think you should do the same with biomePos(for World::getBiome), If I recall correctly the position is not the chunk coordinates, but positions of each block. It works! Thank you!
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