Posted May 16, 20178 yr OK i created a mod-pack on curse and after installing all the mods the game started up. It went all the way to the main menu before closing on its self now when i load it when it has the load bar the game crashes because of a single mod i've tried removing said mod but it crashes again because a different mod and the cycle repeated all the way unto their where no mods left in the entire pack. I thought it was that the mods were not compatible with each other but it wont start up even if the only mod that is in there is journeys map or JEI having a single mod causes the crash so i'm at a lost as to what happened? Also the crash report is one with all the mods in the game hopefully that can be fix but if you need a different report ill get it. https://pastebin.com/c3P6fdag
May 16, 20178 yr Aroma1997Core-1.9.4-1.1.1.2.jar That coremod is for 1.9.4, and all other mods are for 1.10.2? What? Ok looking through the crash, it seems like some of your mods are not for 1.10.2, instead 1.9.4. FIX IT. Edited May 16, 20178 yr by Leomelonseeds Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
May 16, 20178 yr Author thats armoa1997 core mod version for minecraft 1.10.2 https://minecraft.curseforge.com/projects/aroma1997core/files you can see it here there thats for minecraft 1.10.2 not 1.9.4
May 16, 20178 yr You have so many mods that you've exceeded the block id limit of 4096. You can do two things, remove a couple mods so that your under the 4096 block id limit ore install a mod called NotEnoughIDs (https://minecraft.curseforge.com/projects/notenoughids) which increases this limit, but make a backup first when using this option.
May 16, 20178 yr 5 hours ago, Leomelonseeds said: Aroma1997Core-1.9.4-1.1.1.2.jar That coremod is for 1.9.4, and all other mods are for 1.10.2? What? Ok looking through the crash, it seems like some of your mods are not for 1.10.2, instead 1.9.4. FIX IT. Most 1.9.4 mods work in 1.10.2, so Forge explicitly allows them to be loaded (see FMLModContainer#bindMetadata). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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