Posted May 18, 20178 yr I'm working on updating a mod that in 1.7.10 had a number of items that had a custom 3d model in the players inventory, i have created .obj models for them however for the life of me i cant get them to render registering the item public void registerItemModel() { AdventureBackpack.proxy.registerItemRenderer(this, 0, name); ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation(this.getRegistryName(), "inventory")); } Blockstate json { "forge_marker": 1, "defaults": { "model": "adventurebackpack:ClockworkCrossbow.obj", "textures": { "all": "adventurebackpack:backpack/clockworkCrossbow" } }, "variants": { "normal": { }, "inventory": { "transform": "forge:default-block" } } } item json { "parent": "item/generated" } I'm obviously missing something (or lots of somethings) every tutorial i can find only refers to using models for blocks and I'm not 100% on how that translates to an item. i have tried looking at some open source mods to see if i can work out how they are doing it but that hasn't been much use either
May 18, 20178 yr You must call OBJLoader.INSTANCE.addDomain(modid) before you register any models. By default, the ModelLoader will only load .json files. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
May 19, 20178 yr Author 7 hours ago, Matryoshika said: You must call OBJLoader.INSTANCE.addDomain(modid) before you register any models. By default, the ModelLoader will only load .json files. sorry i should have put my preInit in there as well, I'm calling this as the first thing and still getting nothing for this item 10 hours ago, diesieben07 said: Resource paths must be all lowercase, for a start. This is a 1.11 change from my understanding, particularly since i have other names with capitals in them loading correctly. It is something i will have to do, but not the cause of my issue here.
May 19, 20178 yr Author im updating from 1.7.10 so the plan is to get it working on 1.10.2 and then add the compat layer to support 1.10 and 1.11
May 19, 20178 yr Author i have also been asked to make a 1.10 version for a modpack. hence starting there
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