Jump to content

Recommended Posts

Posted

I'm working on updating a mod that in 1.7.10 had a number of items that had a custom 3d model in the players inventory, i have created .obj models for them however for the life of me i cant get them to render

 

registering the item

    public void registerItemModel() {
		AdventureBackpack.proxy.registerItemRenderer(this, 0,  name);
        ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation(this.getRegistryName(), "inventory"));
	}

 

 

Blockstate json

{
	"forge_marker": 1,
	"defaults": {
		"model": "adventurebackpack:ClockworkCrossbow.obj",
		"textures": {
				"all": "adventurebackpack:backpack/clockworkCrossbow"
		}
	},
	"variants": {
			"normal": {
			},
			"inventory": {
				"transform": "forge:default-block"
			}
	}
}

 

item json

{
	"parent": "item/generated"
}

 

 

I'm obviously missing something (or lots of somethings) every tutorial i can find only refers to using models for blocks and I'm not 100% on how that translates to an item. i have tried looking at some open source mods to see if i can work out how they are doing it but that hasn't been much use either

Posted
  On 5/18/2017 at 6:52 PM, Matryoshika said:

You must call OBJLoader.INSTANCE.addDomain(modid) before you register any models.
By default, the ModelLoader will only load .json files.

Expand  

sorry i should have put my preInit in there as well, I'm calling this as the first thing and still getting nothing for this item

 

  On 5/18/2017 at 4:33 PM, diesieben07 said:

Resource paths must be all lowercase, for a start.

Expand  

This is a 1.11 change from my understanding, particularly since i have other names with capitals in them loading correctly.

 

It is something i will have to do, but not the cause of my issue here.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Keep on using the original Launcher Run Vanilla 1.12.2 once and close the game Download Optifine and run optifine as installer (click on the optifine jar) Start the launcher and make sure the Optifine profile is selected - then test it again  
    • Hi everyone, I’m hoping to revisit an old version of Minecraft — specifically around Beta 1.7.3 — for nostalgia’s sake. I’ve heard you can do this through the official Minecraft Launcher, but I’m unsure how to do it safely without affecting my current installation or save files. Are there any compatibility issues I should watch out for when switching between versions? Would really appreciate any tips or advice from anyone who’s done this before! – Adam
    • hello! i was trying to recreate item-in-hand feature for my custom mob. i figured out that my mob needs a custom iteminhandlayer. i created it - but the main problem is.. well.. you can see all on screenshots any idea how i can fix that? is there any implemented method to render the item perfect to hand? public void render(@NotNull PoseStack pPoseStack, @NotNull MultiBufferSource pBufferSource, int pPackedLight, @NotNull TuneGolemRenderState pRenderState, float pYRot, float pXRot) { ItemStackRenderState item = pRenderState.heldItem; if (!item.isEmpty()) { pPoseStack.pushPose(); ModelPart leftArm = this.getParentModel().leftArm; pPoseStack.translate(0.35,0.5,-1.25); pPoseStack.mulPose(Axis.XP.rotationDegrees(180.0F)); pPoseStack.mulPose(Axis.YP.rotationDegrees(90.0F)); leftArm.translateAndRotate(pPoseStack); // pPoseStack.translate(0,0,0); leftArm.translateAndRotate(pPoseStack); if (TuneGolemRenderState.hornPlaying) { pPoseStack.translate(0, -0.5, 0.65); pPoseStack.scale(1.25F,1.25F,1.25F); } // Minecraft.getInstance().player.displayClientMessage(Component.literal(leftArm.xRot + " " + leftArm.yRot + " " + leftArm.zRot), true); item.render(pPoseStack, pBufferSource, pPackedLight, OverlayTexture.NO_OVERLAY); pPoseStack.popPose(); // -1.0F, -2.0F, -3.0F } }  
    • I checked for any driver updates, but no new updates were found
    • Maybe it refers to an issue with the system - check for CPU/GPU driver updates
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.