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Create a class that implements IWorldGenerator.

Override the given generate method, to place the wanted structure.
Do note, that this will be fired for every chunk during worldgen, so have some randomization or some form of selection based on the chunk x & z.

 

Register this then during the Init phase, with GameRegistry#registerWorldGenerator(instance, weight) where weight is an integer that represents the "wanted" point of execution (low numbers tend to be generated first, higher numbers last).

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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