Posted February 13, 201312 yr Hello, every time I launch my mod it says: 2013-02-13 22:20:12 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by net.minecraft.item.ItemSpade@360c48 while adding busti2000.technica.IronStick@607001 2013-02-13 22:20:12 [iNFO] [ForgeModLoader] [itemTracker] The mod b2000technica is overwriting existing item at 256 (net.minecraft.item.ItemSpade from Minecraft) with busti2000.technica.IronStick 2013-02-13 22:20:12 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by busti2000.technica.IronStick@607001 while adding busti2000.technica.RedIronCoil@1597cee 2013-02-13 22:20:12 [iNFO] [ForgeModLoader] [itemTracker] The mod b2000technica is overwriting existing item at 256 (busti2000.technica.IronStick from b2000technica) with busti2000.technica.RedIronCoil but i cant solve the Problem. HELP!!! Here is my Code: package busti2000.technica; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.Configuration; @Mod(modid="b2000technica", name="Technica 1.0", version="1.0.0") @NetworkMod(clientSideRequired=true, serverSideRequired=true) public class Basemod { @Instance("Basemod") public static Basemod instance; public static int IronStickID; public static int RedIronCoilID; //public static int SoulMagnetBlockID; public static Item IronStick; public static Item RedIronCoil; @SidedProxy(clientSide="busti2000.technica.client.ClientProxy", serverSide="busti2000.technica.CommonProxy") public static CommonProxy proxy; @PreInit public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); int IronStickID = config.getItem("Item Ids","Iron Stick ID", 10000).getInt(); int RedIronCoilID = config.getItem("Item Ids","Red Iron Coil ID", 10001).getInt(); config.save(); } @Init public void load(FMLInitializationEvent event) { proxy.registerRenderers(); IronStick = (new IronStick(IronStickID)); RedIronCoil = (new RedIronCoil(RedIronCoilID)); Register(); } public void Register(){ LanguageRegistry.addName(IronStick, "Iron Stick"); GameRegistry.addRecipe(new ItemStack(IronStick, 4), "x", "x", 'x', Item.ingotIron); LanguageRegistry.addName(RedIronCoil, "Red Iron Coil"); GameRegistry.addRecipe(new ItemStack(RedIronCoil), " x ", "yzy", " x ", 'x', Item.ingotIron, 'y', Item.redstone, 'z', IronStick); } } And the Item Class: package busti2000.technica; import net.minecraft.item.Item; import net.minecraft.creativetab.CreativeTabs; public class IronStick extends Item { public IronStick(int id) { super(id); setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMisc); setIconIndex(0); setItemName("IronStick"); } public String getTextureFile() { return CommonProxy.ITEMS_PNG; } } PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 13, 201312 yr Author Thank You I'm using the http://www.minecraftforge.net/wiki/How_to_make_an_advanced_configuration_file Tutorial. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 13, 201312 yr Author How can i solve this problem? I wont go through all the java tutorials and find the one about Variables. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 13, 201312 yr Author Sometimes someone just need a little sidekick and not the whole lesson again... PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 13, 201312 yr Author My Stupidness went on a Maximum level. Thank you i solved the problem. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
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