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Posted

this should work:

GameRegistry.addRecipe(new ItemStack(expMelter), " x ", "xxx", "xxx", 'x', woodStack);

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Posted

yes this may look a bit confusing but how it works is anything that goes to "xxx" is of type string

recipes for component indification use characters, and that is writen with singe quotes like this 'x'

I had this problem couple times, its anoying but whatcha gonna do...

~I was here~

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