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Posted

I have read tutorials on Dye's many times, yet i'm still having some trouble using dye in a recipe.

I aim receive a block , and input 1 piece of glass and a dye of a certain color through the recipe.

 

I am using the following code, knowing that 'Item.dyePowder,1,3' refers to Bonemeal.

ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {(new ItemStack(Item.dyePowder,1 ,3)), (blockFramedGlass)});

 

Any help would be greatly appreciated, my stained glass mod is on hold until the recipe is working.

Posted

 

ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {(new ItemStack(Item.dyePowder,1 ,3)), (blockFramedGlass)});

 

I believe every ingredient in a shapeless recipe has to have "new ItemStack" in front of it. So try:

ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {new ItemStack(Item.dyePowder,1 ,3), new ItemStack(blockFramedGlass, 1)});

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

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