Posted June 29, 201213 yr I have read tutorials on Dye's many times, yet i'm still having some trouble using dye in a recipe. I aim receive a block , and input 1 piece of glass and a dye of a certain color through the recipe. I am using the following code, knowing that 'Item.dyePowder,1,3' refers to Bonemeal. ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {(new ItemStack(Item.dyePowder,1 ,3)), (blockFramedGlass)}); Any help would be greatly appreciated, my stained glass mod is on hold until the recipe is working.
June 29, 201213 yr ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {(new ItemStack(Item.dyePowder,1 ,3)), (blockFramedGlass)}); I believe every ingredient in a shapeless recipe has to have "new ItemStack" in front of it. So try: ModLoader.addShapelessRecipe(new ItemStack(blockStainedGlass1, 1), new Object[] {new ItemStack(Item.dyePowder,1 ,3), new ItemStack(blockFramedGlass, 1)}); Check out my Texture Packs Thread here on the Forge Forum. Currently in the process of adding some mod support for JohnSmith Texture Pack. https://www.sugarsync.com/piv/D8135159_67366891_21351[/img] https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]
June 29, 201213 yr Author just found out i wasn't using the correct damage value to return the dye... my bad. thank-you
June 29, 201213 yr No problem. I hope that helps. Check out my Texture Packs Thread here on the Forge Forum. Currently in the process of adding some mod support for JohnSmith Texture Pack. https://www.sugarsync.com/piv/D8135159_67366891_21351[/img] https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]
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