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Posted
{
  "parent": "item/generated",
  "textures": {
    "layer0": "mujmajnkraftsbettersurvival:items/nunchakupattern1"
  },
  "display": {
        "thirdperson_righthand": {
            "rotation": [ -80, -260, 140 ],
            "translation": [ 1, 3, 1.5 ],
            "scale": [ 0.9, 0.9, 0.9 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ -170, -80, 140 ],
            "translation": [ 1, 3, 1 ],
            "scale": [ 0.9, 0.9, 0.9 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 90, 25 ],
            "translation": [ 0.13, 3.2, 0.13],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, -90, -25 ],
            "translation": [ 1.13, 3.2, 1.13],
            "scale": [ 0.68, 0.68, 0.68 ]
        }
    }
}

This item model does not work for me. When I load the game, item with this model looks like a missing texture block with the model name written on top of it. This mens (as far as I know), that the model is loaded, but the texture is not. Why? I tried different model wiht the "mujmajnkraftsbettersurvival:items/nunchakupattern1" texture in it and it loaded the texture without problems. Also I am not getting any errors about missing model/texture.

Thanks for any help.

35 minutes ago, fcelon said:

Also I am not getting any errors about missing model/texture.

Are you sure? Can you post the whole console output?

 

Also, where and how do you register you item model?

Edited by Jay Avery

  • Author

I am sure, no errors reported for some reason. However, I have already solved the problem. There was nothing wrong within the model, it was in the code. When I used new ModelResourceLocation(String location, String variantIn), I completely forgot to put mod ID before model name into location string and that was causing all the problems.

18 hours ago, Jay Avery said:

Can you post the whole console output?

In texture/model cases, we want to see the client log file. The file has more warnings than the console output, so it sometimes tells us things that the console misses.

 

I'm glad the problem was found and fixed.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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