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Block not properly emitting light


ObliCoo

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I have an issue with a custom block when I change the light value of it.

 

I use Block#getLightValue(IBlockState, IBlockAccess, BlockPos) to change the light value, and it works.

However, as seen in the picture, the light only affects the adjacent blocks.

 

nsRDleg.png

 

So how do I cause an update of lighting in a wider area?

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1 minute ago, diesieben07 said:
  • Do not implement ITileEntityProvider, override hasTileEntity and createTileEntity from the Block class.
  • Why are you using getTileData on your own TileEntity?
  1. Alright, I'll test it out.
  2. I store the variable to see if the block is burning in the TileEntity, but judging by your response, I assume there's a more logical way to work around this.
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3 hours ago, diesieben07 said:

No, you do not. You are using getTileData, which is for storing NBT data in TileEntities that are not yours. If you want to store data in your own TileEntity just add a field in the TileEntity class.

I see, thank you. Could you explain why one should not use ITileEntityProvider?

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20 minutes ago, ObliCoo said:

I see, thank you. Could you explain why one should not use ITileEntityProvider?

Because it is old and not needed.

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