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Posted

I added my own fluid to forge, textures and flowing works. But when I tried to apply the biome colors to them via a IBlockColor it didnt work. After a bit searching I noticed in vanilla model is the tag "tintindex" in the face definitions, is it possible this tag is missing in forge generated fluid model ?

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Also overriding Fluid#getColor(World w, BlockPos pos) does not seems to work (it never gets even called).

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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