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Updating a liquid block turns it into another


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* Changes the block ID to that of an updating fluid.
private void setNotStationary(World par1World, int par2, int par3, int par4)
    int var5 = par1World.getBlockMetadata(par2, par3, par4);
    par1World.editingBlocks = true;
    par1World.setBlockAndMetadata(par2, par3, par4, this.blockID - 1, var5);
    par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
    par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID - 1, this.tickRate());
    par1World.editingBlocks = false;


This is the code here in the stationary block and you can see it subtracts one from the stationary for the flowing

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