Jump to content

[1.11.2] Rendering a functional multiblock structure with lots of variants without a TESR


stross.stephan

Recommended Posts

So, as the title says, I'd like to make a multiblock structure, with many variants, that has a central controlling block. This central controller has 25 possible variants. The rendering I want is a tint representing the variant overlayed on a neutral-toned OBJ model, with the emblem of the variant in question pasted on top. I'd also like to not have to instantiate the controller block twice, which is what I'm currently doing, as it feels really clunky, and requires a lot of book-keeping checks in a lot of the methods. I currently have 16 variants in the first instantiation, and 9 in the second. Is it possible to have all 25 variants of one block that all render slightly differently(but with the same parameters of a color and an overlay image), and all have the same item ID, WITHOUT resorting to a TESR? The render itself isn't animated(yet) and isn't particularly complex, and I'd rather not have to resort to a TESR(because I'd rather not deal with GL1.1 code). Oh, and, the block doesn't actually NEED to drop when the thing is mined, so I don't care about the consistency of behavior there, in case I DO still need to deal with the 4 bits of metadata.

 

I asked a similar question around the 1.7.10 modding era, and then college ate a bunch of time, and I had to drop working on it for a while. It wasn't possible then, but I'm wondering if the new IBlockState system can let me do this in a way that's not gross.

And for those interested in the code, all of it is present here

Edited by stross.stephan
Link to comment
Share on other sites

I know I COULD. The question I have is whether I SHOULD. Using an obj file means that the other blocks that make up the actual physical structure of the multiblock either do not render (Which I'm thinking would have to be a special block specifically for this circumstance, which is okay, but requires some context-awareness checks in said custom block) or have their rendering obscured by the big model.

I suppose this is more a question of best practices. Should a block model be used to cover multiple blocks, or should it be done with a TESR?

Link to comment
Share on other sites

A block model is not supposed to take more than 1 block. It creates issues of all kind. Even Mojang had to go through a lot of inconvinience to make fences working, and that is mostly workarounds. You could use a custom IBakedModel if you do not care about collision boxes. You should just have your block have multiple other blocks surrounding it that act as 'parts of the bigger model'. 

As for your first question - it is a bit difficult to understand what exactly you are trying to achieve but you can use a Block::getExtendedState to have as many states of a block as you want. You will need to store something that dictates the current to-be-chosen state somewhere, most likely in your tileentity.

  • Like 1
Link to comment
Share on other sites

Okay. Collision boxes DO matter, so, no go on the IBakedModel, unless I give both the core and the structural blocks their IBakedModel, and IBakedModels can be made structurally aware? And I'll look into the getExtendedState function. 

 

Thanks for giving me some places to look! 

Link to comment
Share on other sites

IBakedModel is a model you register for a blockstate. You can't really make a model "structurally aware" (well, you can but you shouldn't), but you can make a blockstate aware with getExtendedState. Then you would return a model that corresponds to a structure type that the blockstate dictates.

Link to comment
Share on other sites

World-stuff slid be done in getActualState. Extended state is for things like fluids, which need to control where each of the four corners are. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I had been using a mobile wallet to store around $200,000 worth of Bitcoin, and everything was going smoothly until my phone was stolen. At first, I wasn’t too worried. I thought I had written down the backup phrase somewhere safe, so I figured I could easily recover my funds. But after tearing my home apart, checking every drawer, notebook, and folder I could think of, I came to a horrible realization—I hadn’t been as careful as I thought. The backup phrase was nowhere to be found. Panic started to set in. Losing access to that much Bitcoin was like watching years of hard work and financial progress vanish right before my eyes. It wasn’t just about the money; it felt like my future had been snatched away in an instant. I couldn’t believe I had been so careless. It was a nightmare that I wouldn’t wish on anyone. Desperate to find a solution, I started searching online for recovery options. That’s when I came across Cyber Constable Intelligence, recommended by someone in a cryptocurrency forum. At first, I was hesitant—there are so many scams in the crypto space, and the last thing I wanted was to get ripped off while trying to recover my funds. But the positive reviews gave me a glimmer of hope, so I decided to reach out. From the moment I contacted Cyber Constable Intelligence on Email at support (AT) cyberconstableintelligence.com, they made me feel understood and reassured. They didn’t make me feel stupid for my mistake, which was something I really appreciated. They explained the recovery process clearly and thoroughly, and they reassured me that they had successfully handled cases like mine before. Even though I was still anxious—after all, this was $200,000 on the line—I felt like I was in good hands. The next few days were tense, but then I received the news I had been praying for: Cyber Constable Intelligence had managed to recover my Bitcoin. I honestly didn’t believe it until I logged in and saw my balance restored. It was like a second chance at life. The relief was overwhelming. If you’ve lost access to your wallet, no matter how hopeless the situation may seem, I can’t recommend Cyber Constable Intelligence enough. They turned my nightmare into a success story, and I’m forever grateful for their expertise and professionalism. Here's Their info below What Sapp Info: 1. (2. 5.  2.  ) 3.  7.  8.  (7. 6. 1. 1.) Website Info : www. cyber constable intelligence   com
    • So I'm creating yet another minecraft modpack and stumbled upon error I've never encoutered.. I tried to troubleshoot it myself and it always worked but this time I didn't manage.. Here is minecraft crash report: https://pastebin.com/EVqzdDKg I can't find how or from where to post debug.log  I'm sorry, can someone help me? (as a disclaimer - i've tried already reinstalling minecraft and java)
    • It works without mods, I've ran it through the launcher by itself and runs perfectly fine, when I open it through Forge I can get through to the launcher but when I go to open the world it loads then gives me the error code 1. Is there anymore info that could help diagnose it?
    • Also had the issue. GLAD TO TELL YOU I HAVE THE FIX! Create: Applied Kinetic literally says "Replace all inscriber recipes with Create's sequenced assembly recipe". When I turned off this mod it worked fine. I also didn't use that mod of the pack i played so it didn't matter for me.
    • Right now im trying to make an own mod for minecraft for the version 1.16.5 with forge but whatever i do it still doesnt fix the error this is my build.gradle : buildscript { repositories { maven { url = "https://maven.minecraftforge.net" } mavenCentral() } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:5.1.+' } } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'java' group = 'com.example' // Modify to your package name version = '1.0' archivesBaseName = 'flippermod' java { toolchain { languageVersion = JavaLanguageVersion.of(8) } } minecraft { version = "1.16.5-36.2.42" // Ensure this matches your Forge version mappings channel: 'official', version: '1.16.5' runs { client { workingDirectory project.file('run') property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP' property 'forge.logging.console.level', 'debug' mods { flipper_mod { sourceSets.main.output } } } } } repositories { maven { url = "https://maven.minecraftforge.net/" } mavenCentral() } dependencies { minecraft "net.minecraftforge:forge:1.16.5-36.2.42" } and this one is my settings.gradle:  pluginManagement { repositories { gradlePluginPortal() maven { name = 'MinecraftForge' url = 'https://maven.minecraftforge.net/' } } } plugins { id 'org.gradle.toolchains.foojay-resolver-convention' version '0.7.0' } rootProject.name = 'flippermod' this one is the mods.tml    modLoader="javafml" loaderVersion="[36,)" modId="flippermod" version="1.0.0" displayName="Flippermod" and the last one is the gradle-wrapper.properties distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip dc :"code_slivki"
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.