perromercenary00 Posted June 4, 2017 Posted June 4, 2017 good days some time ago i made the same question and the answer means to mess whith an event in the client side, But that method has its down side for why i end not using it now im thinking in create and item whith a transparent texture, give this item a capability of store an slot and giveit a timer afther what it will disapear from inventory and restore the original item to he slot let say i have the bow in the offhand slot the [40] and have the arrow in the main hand slot[2] so i made the code in the bow to wen it reach onitemUse() tick = 1; its call the transparent item, via capability the transparent item gonna store the mainhand stack from slot[2] and set itself in that slots[2] whith a timer of 20ticks afther that the transparent item set again the arrowstack in the slot[2] and delete ifself, if after 20ticks the bow is still thigtheng it repets the operations until shoot the arrow well this solution seem to me to complicated but its something ####################################3 ? its a better and easy way to hide the other hand item while using this other ¿ Quote
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