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Posted

Ok. I am making a mod about lasers. I need a block to know when it gets hit by a laser. Obviously, I can't just check if a line is rendering through a block, so I was thinking that I could use tile entities and send data between them. Is this the right way of going about this? And how could I do it? 

 

The system would be something like this: 

Block A ———gl line——— Block B

Block A sends data to Block B

Block B realizes it has a lazer on it

Yay we're done here. 

Posted

Why do you need a TE? I could do this with blocks, nothing but blocks, and a custom Interface.

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Posted

If you're transferring power then yes, you'd need a TE to store the power in.

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Posted

world.getTileEntity(pos)?

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Posted (edited)

Give your TileEntity a method.

public class MyTileEntity extends TileEntity
{
  public void sendData(int data)
  {
    // Do something with data.
  }
}

 

Assuming you have the world and position of your TileEntity, you can cast it to your custom class and call the method.

TileEntity te = world.getTileEntity(pos);
if(te instanceof MyTileEntity)
{
  MyTileEntity myTE = (MyTileEntity) te;
  myTE.sendData(12);
}

 

If you're going to have multiple TileEntity classes that need to receive data in a similar way, I recommend making an interface.

Edited by theDataSmith
Posted

Multiple instances or multiple types?

Am interface is just an object which says "this method exists" and then every class that inherits that interface MUST provide an implementation. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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