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[1.11.2] Custom Block Model Not Rendering


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My custom block model is not rendering. All it comes up as is the black and purple cube. There are two reasons that I know that it is not a problem with the model fle:

1. I created it with Mr. Crayfish's Model Creator and used an online JSON validator (it was valid).

2. It does not show up as invisible.


package com.leo.mobsuppressors.blocks;

import java.util.ArrayList;

import com.leo.mobsuppressors.EnumMobSuppressorType;
import com.leo.mobsuppressors.MobSuppressors;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModBlocks {
	public static Block enderSuppressor;
	public static Block creeperSuppressor;
	public static Block suppressionPedestal;
	public static void createBlocks() {
		enderSuppressor = new BlockMobSuppressor("endersuppressor", "endersuppressor", EnumMobSuppressorType.ENDER);
		creeperSuppressor = new BlockMobSuppressor("creepersuppressor", "creepersuppressor", EnumMobSuppressorType.CREEPER);
		suppressionPedestal = new BlockSuppressionPedestal("suppressionpedestal", "suppressionpedestal");
	public static void init() {
		GameRegistry.register(new ItemBlock(enderSuppressor).setRegistryName("endersuppressor"));
		GameRegistry.register(new ItemBlock(creeperSuppressor).setRegistryName("creepersuppressor"));
		GameRegistry.register(new ItemBlock(suppressionPedestal).setRegistryName("suppressionpedestal"));
	public static void registerRenderers() {
	public static void registerRenderer(Block block) {
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(MobSuppressors.modid + ":" + block.getUnlocalizedName().substring(5), "inventory"));
package com.leo.mobsuppressors.blocks;

import com.leo.mobsuppressors.CreativeTab;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;

public class BlockSuppressionPedestal extends Block {
	public BlockSuppressionPedestal(String unlocalizedName, String registryName) {
	public BlockSuppressionPedestal(Material materialIn) {
    "forge_marker": 1,
    "variants": {
        "normal" {
	    "model": "mob:suppressors:suppressionpedestal"
	"inventory": {
            "model": "mobsuppressors:suppressionpedestal", 
	    "transform": "forge:default-block"
    "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
    "textures": {
        "particle": "blocks/suppressionpedestal_bottom",
        "0": "blocks/suppressionpedestal_bottom"
    "elements": [
            "name": "Cube",
            "from": [ 0.0, 0.0, 1.0 ], 
            "to": [ 16.0, 1.0, 16.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
                "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }


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  • Post the latest log output, it will contain information about the errors.

		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(MobSuppressors.modid + ":" + block.getUnlocalizedName().substring(5), "inventory"));


  • This approach is very outdated.
    • Instead of Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register, you should use ModelLoader.setCustomModelResourceLocation.
    • You should not use getUnlocalizedName and that messy substring business to set model locations. Instead simply use getRegistryName, which also already includes your modid.
  • Where and when do you call your ModBlocks' init() and registerRenders() methods?
1 hour ago, meee39 said:

    "textures": {
        "particle": "blocks/suppressionpedestal_bottom",
        "0": "blocks/suppressionpedestal_bottom"


  • These textures do not contain your modid, so by default forge will be looking for them in the minecraft folder.
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