Jump to content

Items Not Collectible / Add Pause


Nathansmash9000

Recommended Posts

I have a for loop, and the for loop drops items on the ground. Although, the items are sometimes not collectible, and I think it is because there needs to be a pause in between each time the for loop runs. Here's my code for my for loop:

for (int i = 0; i == 5, i ++)
{
	world.spawnItem(//spawn an item, code not shown);
	//add pause statement
}

If the problem isn't the pause, then please show me how to fix it. Thanks!

Link to comment
Share on other sites

There shouldn't need to be any pause between spawning items.

 

What's more likely is that you're spawning the items on both the logical client and server, when you should only be doing so on the server. See Forge's documentation for an explanation of sides.

 

If this isn't the case, post your actual code.

Edited by Choonster
  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

10 hours ago, Choonster said:

There shouldn't need to be any pause between spawning items.

 

What's more likely is that you're spawning the items on both the logical client and server, when you should only be doing so on the server. See Forge's documentation for an explanation of sides.

 

If this isn't the case, post your actual code.

Here's my code:

	@Override
	public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) {
		// TODO Auto-generated method stub
		super.onBlockDestroyedByPlayer(worldIn, pos, state);
		Random random = new Random();
		int index = random.nextInt(GameRegistry.findRegistry(Item.class).getValues().size());
		
		if (this.name == "Lucky Ore")
		{
			generate();
		}
	}

	@Override
	public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn) {
		// TODO Auto-generated method stub
		super.onBlockDestroyedByExplosion(worldIn, pos, explosionIn);

		if (this.name == "Lucky Ore")
		{
			generate();
		}
	}
	
	public void generate(){
		
		Random random = new Random();
		int index = random.nextInt(GameRegistry.findRegistry(Item.class).getValues().size());
		world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(GameRegistry.findRegistry(Item.class).getValues().get(index))));
		System.out.println("Item Dropped: " + GameRegistry.findRegistry(Item.class).getValues().get(index));
	}

 

Link to comment
Share on other sites

Choonster's guess was correct, you are spawning the item on both the logical server and logical client. You need to check that the world is not a client (!world.isRemote) before spawning any type of entity - and read the page Choonster linked to make sure you understand about sides.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.