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1.12 forge 2379(latest)causing issues saving the game


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So, I noticed this first on my wife's laptop after upgrading to MC 1.12 and upgrading forge and optifine.  I grabbed the latest forge from the downloads section... 2379 and everything seemingly worked fine until the title screen wasn't closed out all the way... the game had some very peculiar behavior... as the game was reloaded it would hang with 0% displayed... so I hit ESC closed the title screen and relaunched the game... then it would load, but the save was messed... it reloaded me to the original spawn point... and lost all the items that I had... it took awhile but through some trial and error I've determined that it only does this with a profile using the forge version that is there after a forge install... it's happened on my pc now as well as my wife's laptop... this has resulted in the loss of save games... which isn't a big deal... just frustrating... 

 

Has anyone else experience this?  Is than an earlier forge for 1.12 that I might use to avoid this problem?

 

Thanks in advance for any input anyone might have.

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net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:47) ~[fmlcore-1.20.4-49.0.30.jar!/:?] {}       at net.minecraftforge.fml.config.ConfigTracker.openConfig(ConfigTracker.java:60) ~[fmlcore-1.20.4-49.0.30.jar!/:?] {}       at net.minecraftforge.fml.config.ConfigTracker.lambda$loadConfigs$1(ConfigTracker.java:50) ~[fmlcore-1.20.4-49.0.30.jar!/:?] {}       at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {}       at java.util.Collections$SynchronizedCollection.forEach(Collections.java:2131) ~[?:?] {}       at net.minecraftforge.fml.config.ConfigTracker.loadConfigs(ConfigTracker.java:50) ~[fmlcore-1.20.4-49.0.30.jar!/:?] {} -- Overlay render details -- Details:       Overlay name: net.minecraftforge.client.loading.ForgeLoadingOverlay Stacktrace:       at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:934) ~[forge-1.20.4-49.0.30-client.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}       at 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up to 2147483648 bytes (2048 MiB)       CPUs: 16       Processor Vendor: GenuineIntel       Processor Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz       Identifier: Intel64 Family 6 Model 141 Stepping 1       Microarchitecture: unknown       Frequency (GHz): 2.30       Number of physical packages: 1       Number of physical CPUs: 8       Number of logical CPUs: 16       Graphics card #0 name: Intel(R) UHD Graphics       Graphics card #0 vendor: Intel Corporation (0x8086)       Graphics card #0 VRAM (MB): 1024.00       Graphics card #0 deviceId: 0x9a60       Graphics card #0 versionInfo: DriverVersion=31.0.101.1999       Graphics card #1 name: NVIDIA GeForce RTX 3060 Laptop GPU       Graphics card #1 vendor: NVIDIA (0x10de)       Graphics card #1 VRAM (MB): 4095.00       Graphics card #1 deviceId: 0x2560       Graphics card #1 versionInfo: DriverVersion=31.0.15.2892       Memory slot #0 capacity (MB): 8192.00       Memory slot #0 clockSpeed (GHz): 3.20       Memory slot #0 type: DDR4       Memory slot #1 capacity (MB): 8192.00       Memory slot #1 clockSpeed (GHz): 3.20       Memory slot #1 type: DDR4       Virtual memory max (MB): 27943.30       Virtual memory used (MB): 14154.98       Swap memory total (MB): 11776.00       Swap memory used (MB): 90.13       JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M       Launched Version: 1.20.4-forge-49.0.30       Launcher name: minecraft-launcher       Backend library: LWJGL version 3.3.2+13       Backend API: Intel(R) UHD Graphics GL version 4.6.0 - Build 31.0.101.1999, Intel       Window size: 854x480       GL Caps: Using framebuffer using OpenGL 3.2       GL debug messages:       Using VBOs: Yes       Is Modded: Definitely; Client brand changed to 'forge'       Universe: 400921fb54442d18       Type: 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          |minecraft                     |1.20.4              |COMMON_SET|Manifest: NOSIGNATURE             forge-1.20.4-49.0.30-universal.jar                |Forge                         |forge                         |49.0.30             |COMMON_SET|Manifest: NOSIGNATURE       Crash Report UUID: 5380853b-d030-466a-8c5e-5c81ce00053c       FML: 0.0       Forge: net.minecraftforge:49.0.30
    • I am new at modding and i am in forge My question was how do i modify an already existing block property, like for blocks that you create its easy: public static final RegistryObject<Block> BURNEDWOOD = registerBlock("burnedwood", () -> new Block(BlockBehaviour.Properties.of().blablablabla)); but what do I put in for just vanilla blocks(I want to change the oak log to take more time to cut down, but idk how to access the properties of said block)
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