June 30, 20178 yr Your title is a bit vague, what exactly are you trying to do? If it's your own Entity and it doesn't extend EntityLiving, override Entity#processInitialInteract. If it does extend EntityLiving, override EntityLiving#processInteract instead. If it's not your Entity, subscribe to PlayerInteractEvent.EntityInteract or PlayerInteractEvent.EntityInteractSpecific. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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