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Posted

Hey everyone,

yesterday I was asking for a way to pass more info to the BlockState file (which I figured out and it's working nicely), but I was wondering if it's possible to use face culling on custom OBJ models loaded in the BlockState JSON. My models are separated into 6 poly surfaces for each of the block sides, but how do I actually tell the game which surfaces should be culled based on the surrounding blocks? Is there a naming convention or do I need to specify it somewhere (either in the JSON or in code)? I plan on using custom models for just about everything in my mod so I definitely want to use face culling for performance. Hope someone here knows more, I admit I'm not very familiar with rendering in Forge, especially post 1.8.

  • 1 year later...
Posted

Thread is over a year old, please make a new thread if you have issues.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

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