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Posted

Hi

 

I tried adding a command that only the client can see, just to test things out and it did not work for some reason.

I tried using the implementation ICommand into a class I added to my main class.

I tried searching for hours, but I didn't find anything useful for what I want to do. most of the tutorials are including the server too.

This is what I tried doing:

 

public class command implements ICommand {

		@Override
		public int compareTo(ICommand arg0) {
			// TODO Auto-generated method stub
			return 0;
		}

		@Override
		public String getCommandName() {
			// TODO Auto-generated method stub
			return "test";
		}

		@Override
		public String getCommandUsage(ICommandSender sender) {
			// TODO Auto-generated method stub
			return "test stuff";
		}

		@Override
		public List<String> getCommandAliases() {
			return null;
		}

		@Override
		public void processCommand(ICommandSender sender, String[] args) throws CommandException {
			// TODO Auto-generated method stub
			System.out.println("testing complete");
		}

		@Override
		public boolean canCommandSenderUseCommand(ICommandSender sender) {
			// TODO Auto-generated method stub
			return true;
		}

		@Override
		public List<String> addTabCompletionOptions(ICommandSender sender, String[] args, BlockPos pos) {
			// TODO Auto-generated method stub
			return null;
		}

		@Override
		public boolean isUsernameIndex(String[] args, int index) {
			// TODO Auto-generated method stub
			return false;
		}
		
	}

 

What am I doing wrong here? and will this method work only on the client?

Thanks

Posted

Extend CommandBase, implement IClientCommand and register it by calling CommandHandler#registerCommand on ClientCommandHandler.instance.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
On 7/4/2017 at 8:33 AM, Choonster said:

Extend CommandBase, implement IClientCommand and register it by calling CommandHandler#registerCommand on ClientCommandHandler.instance.

It says I don't have perms to use the command

@Mod.EventHandler
	public void init (FMLPostInitializationEvent event) {
		ClientCommandHandler.instance.registerCommand(new commandthing());
	}
	
	public class commandthing extends CommandBase implements ICommand {

		@Override
		public String getCommandName() {
			// TODO Auto-generated method stub
			return "cmd";
		}

		@Override
		public String getCommandUsage(ICommandSender sender) {
			// TODO Auto-generated method stub
			return "use it";
		}

		@Override
		public void processCommand(ICommandSender sender, String[] args) throws CommandException {
			// TODO Auto-generated method stub
			System.out.println("THIS WORKS DANG IT");
		}		
	}

 

Posted
4 hours ago, Bets said:

It says I don't have perms to use the command

CommandBase already implements ICommand, there's no need to implement on your class. I told you to implement IClientCommand.

 

You need to override CommandBase#getRequiredPermissionLevel to return the permission level required to execute the command. 0 allows anyone to execute it, higher numbers restrict it more.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I wasn't able to implement IClientCommand. However, I added an override to the permission level and it works now! thank you!

Posted
Just now, Bets said:

I wasn't able to implement IClientCommand.

 

Why not?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)
4 minutes ago, Choonster said:

 

Why not?

No idea honestly, it's like it doesn't exist for some reason. It's ok though, it works! xD

Edited by Bets
Posted
23 minutes ago, Bets said:

No idea honestly, it's like it doesn't exist for some reason. It's ok though, it works! xD

 

It was added in Forge 1.11.2-13.20.0.2289, so you're probably using an older version.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
7 hours ago, Bets said:

Need the PvP ;)

Not an excuse.

 

7 hours ago, diesieben07 said:

Update. 1.8.x is old and outdated.

 

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
On 7/6/2017 at 10:38 PM, larsgerrits said:

Not an excuse.

 

 

Most players still play on 1.8.9 - and a lot of the mods created for PVP players etc are mainly 1.8.9

  • Like 1
Posted

And as long as people keep making mods for 1.8.x, that will never change. As soon as people make mods for the newer versions, people will migrate across.

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