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Posted

Hey again everyone, back with a question about retrogen. I already know how to setup my config to allow for it, but I have no idea what event to use. Currently, I have a rather laggy version setup in a entityEnterChunkEvent, that does work slowly, but I'm sure that there is a way to do this as soon as the server starts.

So, two part question really,

1. What event should I be firing the retrogen on

2. How do I get a list of all existing chunks in the world?

If I remember correctly Forge doesn't have any Retrogen API so to say. I think the only way to do this would be to subscribe to the ChunkEvent.Load event and save that to the disk somehow and load chunks from that file into a List. Cross reference that list in the Load event and then generate the ores if it is not in that list.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
1 hour ago, Animefan8888 said:

If I remember correctly Forge doesn't have any Retrogen API so to say. I think the only way to do this would be to subscribe to the ChunkEvent.Load event and save that to the disk somehow and load chunks from that file into a List. Cross reference that list in the Load event and then generate the ores if it is not in that list.

Should I be using the ChunkEvent.Load or ChunkDataEvent.Load? And what is the difference between the two? Also, does this event fire when a chunk is first generated?

ChunkEvent.Load is called whenever the chuck is loaded, when it is first generated to when it is reloaded from disk. ChunkDataEvent.Load is for when the Chunk is loaded from disk used for saving infomation to a chunk. And you should be using ChunkEvent.Load.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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