Jump to content

[1.11.2] Manually rendering an IBakedModel from a TESR


Tschipp

Recommended Posts

I'm trying to render an IBakedModel from within a TESR.

This is my code:

public static class RendererInfected extends TileEntitySpecialRenderer<TileEntityInfectedBlock>
	{
		

		
		@Override
		public void renderTileEntityAt(TileEntityInfectedBlock te, double x, double y, double z, float partialTicks, int destroyStage)
		{
			
			BlockRendererDispatcher renderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
			IBlockState state = te.getParent();
			if(state != null)
			{
				
				IBakedModel model = renderer.getModelForState(state);
				renderer.getBlockModelRenderer().renderModel(getWorld(), model, state, te.getPos(), Tessellator.getInstance().getBuffer(), true);
			}

		}
		
	}

 

The problem that I'm having is that the VertexBuffer crashes somewhere, throwing an ArrayIndexOutOfBoundsException:

Description: Tesselating block model

java.lang.ArrayIndexOutOfBoundsException: 3
	at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:108)
	at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:63)
	at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:126)
	at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:70)
	at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:138)
	at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.renderModelSmooth(ForgeBlockModelRenderer.java:103)
	at net.minecraft.client.renderer.BlockModelRenderer.renderModel(BlockModelRenderer.java:47)
	at net.minecraft.client.renderer.BlockModelRenderer.renderModel(BlockModelRenderer.java:38)
	at tschipp.pathology.render.InfectedBlockRendering$RendererInfected.renderTileEntityAt(InfectedBlockRendering.java:60)
	at tschipp.pathology.render.InfectedBlockRendering$RendererInfected.renderTileEntityAt(InfectedBlockRendering.java:1)
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntityAt(TileEntityRendererDispatcher.java:156)
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntity(TileEntityRendererDispatcher.java:131)
	at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:723)
	at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1385)
	at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1299)
	at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1106)
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1140)
	at net.minecraft.client.Minecraft.run(Minecraft.java:407)
	at net.minecraft.client.main.Main.main(Main.java:118)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	at GradleStart.main(GradleStart.java:26)

 

My best guess is that this is not the correct way to use the VertexBuffer. Is there another way to get an instance of it?

Edited by Tschipp
Link to comment
Share on other sites

1 minute ago, diesieben07 said:

The BlockRendererDispatcher expects the VertexBuffer to be in "draw" mode, check out the other places that renderModel is called.

Although, why are you using a TESR for this? In the current configuration, it is not needed.

How do I put it in "draw" mode? What should I use instead of a TESR? A custom Model implementation? I could do a custom Model Implementation, but I found the TESR to be more straight forward (and better documented)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.