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[1.11.2] Manually rendering an IBakedModel from a TESR


Tschipp

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I'm trying to render an IBakedModel from within a TESR.

This is my code:

public static class RendererInfected extends TileEntitySpecialRenderer<TileEntityInfectedBlock>
	{
		

		
		@Override
		public void renderTileEntityAt(TileEntityInfectedBlock te, double x, double y, double z, float partialTicks, int destroyStage)
		{
			
			BlockRendererDispatcher renderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
			IBlockState state = te.getParent();
			if(state != null)
			{
				
				IBakedModel model = renderer.getModelForState(state);
				renderer.getBlockModelRenderer().renderModel(getWorld(), model, state, te.getPos(), Tessellator.getInstance().getBuffer(), true);
			}

		}
		
	}

 

The problem that I'm having is that the VertexBuffer crashes somewhere, throwing an ArrayIndexOutOfBoundsException:

Description: Tesselating block model

java.lang.ArrayIndexOutOfBoundsException: 3
	at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:108)
	at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:63)
	at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:126)
	at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:70)
	at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:138)
	at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.renderModelSmooth(ForgeBlockModelRenderer.java:103)
	at net.minecraft.client.renderer.BlockModelRenderer.renderModel(BlockModelRenderer.java:47)
	at net.minecraft.client.renderer.BlockModelRenderer.renderModel(BlockModelRenderer.java:38)
	at tschipp.pathology.render.InfectedBlockRendering$RendererInfected.renderTileEntityAt(InfectedBlockRendering.java:60)
	at tschipp.pathology.render.InfectedBlockRendering$RendererInfected.renderTileEntityAt(InfectedBlockRendering.java:1)
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntityAt(TileEntityRendererDispatcher.java:156)
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntity(TileEntityRendererDispatcher.java:131)
	at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:723)
	at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1385)
	at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1299)
	at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1106)
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1140)
	at net.minecraft.client.Minecraft.run(Minecraft.java:407)
	at net.minecraft.client.main.Main.main(Main.java:118)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	at GradleStart.main(GradleStart.java:26)

 

My best guess is that this is not the correct way to use the VertexBuffer. Is there another way to get an instance of it?

Edited by Tschipp
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1 minute ago, diesieben07 said:

The BlockRendererDispatcher expects the VertexBuffer to be in "draw" mode, check out the other places that renderModel is called.

Although, why are you using a TESR for this? In the current configuration, it is not needed.

How do I put it in "draw" mode? What should I use instead of a TESR? A custom Model implementation? I could do a custom Model Implementation, but I found the TESR to be more straight forward (and better documented)

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