July 8, 20178 yr Set the particle texture of your block to a textures with nothing, but then you aren't going to see particles when you break the block... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
July 8, 20178 yr Author Just now, Kokkie said: Set the particle texture of your block to a textures with nothing, but then you aren't going to see particles when you break the block... on what method exactly.
July 8, 20178 yr In your block model Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
July 8, 20178 yr Author Just now, Kokkie said: In your block model ummmm are you aware this is 1.10.2?
July 8, 20178 yr That doesn't matter.. Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
July 8, 20178 yr Author Just now, Kokkie said: That doesn't matter.. k but I am confused when you say model the json one or the one in java.
July 8, 20178 yr Why would you have a model in java? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
July 8, 20178 yr Author Just now, Kokkie said: Why would you have a model in java? K now I get it, the joke's on me,
July 9, 20178 yr You can override addDestroyEffects in your block class to "regain" the destroy-particles. I have an example of that here. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
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