Posted July 10, 20178 yr I've compiled my mod, and I've thrown it on a server I'm hosting, and I'm running into NoSuchMethodExceptions for client @SideOnly methods, and NoClassDefFoundError: net/minecraft/client/Minecraft, which I believe tells me I've created a client-only mod. I don't know how to make it multiplayer-compatible though...how do I do that?
July 10, 20178 yr What client-only methods are you using? How to fix it will depend on which ones you're using. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
July 10, 20178 yr Author It's an entity that can be controlled like a boat, the method simply gets the user's input and sets booleans accordingly, taken from the EntityBoat class. @SideOnly(Side.CLIENT) public void updateInputs() { leftInputDown = GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindLeft); rightInputDown = GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindRight); forwardInputDown = GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindForward); backInputDown = GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindBack); } Strangely enough, I didn't find a call to the EntityBoat's version of the method anywhere within that class, so I added one in mine elsewhere in the code public void onUpdate() { previousStatus = status; status = getRaceCartStatus(); updateInputs(); ... which is causing the NoSuchMethodException. If I take out that call, I get the NoClassDefFoundError, looking for net/minecraft/client/Minecraft
July 10, 20178 yr For future reference, if you're using Eclipse as your IDE, you can right-click any field or method name and click "Open Call Hierarchy", and Eclipse will show you exactly what classes are referencing the field or calling the method, and where. It's a very useful research and debugging tool Whatever Minecraft needs, it is most likely not yet another tool tier.
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