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[SOLVED][1.11.2] Water block or air?


IvanSteklow

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Hi everyone, I want to identify where water and I have a BlockPos, but it doesn't work:

@SubscribeEvent
	public static void livingDropsEvent(ItemTossEvent e) {
		Utils.getLogger("FMHammers").info("1");
		if (e.getEntityItem().getEntityItem().getItem() == ModItems.moltenDuctTape) {
			Utils.getLogger("FMHammers").info("2");
			World world = e.getEntity().getEntityWorld();
			Block srcBlock = world.getBlockState(e.getEntity().getPosition()).getBlock();
			BlockPos pos = e.getEntity().getPosition();
			EntityItem item = new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(ModItems.ductTape));
			if (srcBlock.equals(Blocks.WATER)) {
				Utils.getLogger("FMHammers").info("3");
				e.getEntity().setDead();
				world.spawnEntity(item);
				world.playSound(pos.getX() + 0.5D, pos.getY() + 1.0D, pos.getZ() + 0.5D, SoundEvents.BLOCK_FIRE_AMBIENT, SoundCategory.AMBIENT, 1.0f, 1.0f, true);
				world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, pos.getX() + 0.5D, pos.getY() + 1.0D, pos.getZ() + 0.5D, 0.0D, 0.0D, 0.0D, new int[0]);
			}
		}
	}

HELP ME PLS

Edited by IvanSteklow
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There are two water blocks, WATER and FLOWING_WATER. 

Also, you can use ==

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ItemTossEvent.class :

Quote


Event that is fired whenever a player tosses (Q) an item or drag-n-drops a
stack of items outside the inventory GUI screens. Canceling the event will
stop the items from entering the world, but will not prevent them being
removed from the inventory - and thus removed from the system.
 

When you listen to the event, you get the position at the moment when the item is dropped, not when it hits the ground. That's why you always get minecraft:air.

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