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Posted (edited)

I have directly loaded an .obj model into the game using ModelLoaderRegistry#getModel. As this does not reference a blockstate file, I am unable to tell it to flip-v, which is necessary since I have exported this model from blender. Is there any way around this?

Edited by Electric
Posted (edited)

You need to call IModel#process with a map containing the key-value pair "flip-v" = "true" to tell the model to flip-v. This is what Forge's blockstates format does when you specify custom data.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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