Posted July 12, 20178 yr So, I know there are some AI already in the game that you can attach to custom entities. For example, I know there are 2 "EntityAIWatchClosest" What I don't know, because I don't fully understand the AI, for this example, how do I tell the game what parts of my entity are the "Head" that should rotate towards the player (And in this case, how do I tell the game that the whole entity is a "head" so it all turns towards the player) Thanks in advance for any help.
July 18, 20178 yr Author I don't like too much to do "Bumps" but if anyone knows and can give me some advice on where to look for this, I will appreciate, I'm lost in this one. Thanks a lot.
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