Posted February 20, 201312 yr https://raw.github.com/chessmaster42/TombStone/master/images/gui_background.png[/img] Tombstone 0.4.0 This mod is a "death chest" style mod for FML that will store your belongings upon the unfortunate demise of your character. Right now there is little to the functionality as it was only just recently created but it does work. Upon death all items are gathered and stored in the spawned tombstone. It has 54-slots of space (for now) and functions as a chest such that you can open it and use it for storage should you choose not to tear it down. Once broken down with a pickaxe the tombstone vanishes as if by magic. It is possible to craft them for decorative/storage purposes as needed using the following template: _X_ XYX XXX Where X is smooth stone, Y is paper and the underscores are empty. The tombstone itself is blast resistant at about the same level as obsidian. There is also no config file yet but that will come in future updates. Please report issues and feel free to offer up suggestions. I have alot of ideas swimming around for this mod and would like community input. Download: Version 0.4.0 - https://github.com/chessmaster42/TombStone/raw/master/bin/TombStone.zip Download Older Versions: Version 0.3.0 - http://www.4shared.com/zip/yNVpCN5e/TombStone_030.html Version 0.1.0 - http://www.4shared.com/zip/eK37OL2N/tombStone.html Screenshots: https://raw.github.com/chessmaster42/TombStone/master/images/misc/lava_death_screenshot.png[/img] https://raw.github.com/chessmaster42/TombStone/master/images/misc/tombstone_gui_screenshot.png[/img] Known Issues: - None as of 0.4.0 Change log: Version 0.4.0: - Added /tombstone chat command to give you a list of all of your own tombs (i.e. where you died, not where you placed tombstones that were crafted) Version 0.3.0: - Fixed major bug with explosions causing the tombstone to instantly vanish - Minor tweak to text size on tombstone Version 0.2.0: - Fixed major bug with tombstone text (and sometimes content) vanishing upon server restart - Crafted tombstones now drop the item when broken with a pickaxe (spawned tombs do not) Version 0.1.0: - Initial release
February 21, 201312 yr My suggestion would be instead of smooth stone, make it to be cobble/mossy walls, as those serve as pretty good tombstones, at least the middle part does. Haven't actually looked into the mod, pics plx
February 22, 201312 yr looks really nice (I was thinking about implementing it too, now I'll have more time for my "main" mod ). EDIT: the download service is a bit unpleasant - the need to register just to download one little file? If I were you I'd reconsider it... mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
February 22, 201312 yr Author looks really nice (I was thinking about implementing it too, now I'll have more time for my "main" mod ). EDIT: the download service is a bit unpleasant - the need to register just to download one little file? If I were you I'd reconsider it... Download has been moved (at least for the latest version) to the Github repository where I have the code. I think I'll still have older versions on 4shared until I work out a better way to distribute them.
March 10, 201312 yr Hey there, I registered here just to say thanks so much for making this. It's actually exactly what I was looking for when I realized that the Death Chest mod wasn't going to work for me. With vanilla forge everything worked perfectly, but after I started testing out MCPC+ for my server the tombstone stopped transferring the inventory to the tombstone upon death. The tombstone will still spawn correctly, but all of your items unfortunately get dumped on the ground. I would really love to start using MCPC+, but your mod has become essentially a must-have in my opinion. Is there any way you can check to see why it isn't working correctly with MCPC+? I would greatly appreciate it. Thanks.
March 16, 201312 yr I've just started using your mod on my server, and I've encountered a bit of a problem. If you die immediately next to or on top of an object that does not take a full block, the mod considers you having died on the block below it and replaces the object. For example, torches, fence posts and chests. It does pop all the items out of the chest when it replaces it, but that's kind of a problem. Is there any way you can have the tombstone check to see if the space is occupied, and then spawn on the nearest open space?
April 26, 201312 yr This is an awesome mod. I have a couple issues and a suggestion. If you fall off the edge of the world into the void you will get an error and be disconnected by the server. My assumption is because it is trying to create the tombstone at an invalid location (Y=-200 or wherever you end up dying) I think this could be fixed by doing a check on Y in the DeathEventHook.java for Y < 0 and setting it to some arbitrary valid value like 45 or 64 or whatever. So you could still get your items even if you have to dig for them or build up to them. Something else I have run into is if I am taking items out of the tomb stone and die again the item I just picked up will go poof. I suspect the item does not get dropped by vanilla and is not considered in my inventory yet for the purposes of the tomb stone inventory loop. Maybe a check can be done for a picked up item along with the inventory loop? I have no idea. But since you are going back to the place you just died with none of your equipment, death isn't too remote a possibility and this does happen. A nice feature to add might be if you could configure and override the vanilla XP loss through a config file. It would be nice if it could be set by the server admin to 1/2 or 1/3 or 2/3 or 0 as opposed to the strange penalty applied by the vanilla code (where the dropped XP is essentially capped at 5-6 levels no matter how many levels you had when you died). I guess this was originally implemented by vanilla for lag purposes, maybe before they had the bigger orbs. I don't see it being a problem now since you could create a few orbs of whatever size. The XP could even be put inside the tombstone with the bottles of enchanting.
April 30, 201312 yr One more big issue I just found... the tombstones are destroyed by the dragon in the end. Hopefully they can be added to the list of unbreakable blocks by the dragon (like end stone and obsidian).
June 7, 201312 yr Hi guys, I've taken the liberty to updating this mod "unofficially" to 1.5.2, as I wanted this mod with all my current mods at that level and no open acknowledgement that an update was coming anytime soon, so I thought i'd share it with you lot in case you wanted to use it updated also, until the developer updates it officially, it's pretty much a straight port of this mod but works on 1.5.2. * Download here: http://www.sendspace.com/file/89jeek * *edit* I used minecraft forge - 7.8.0.684, so I guess any universal version of that level or later would be adequate in doing the job.
June 23, 201312 yr Hi I'm using FTB Direwolfs package and tried installing your mod in multiple ways but I always get the same error msg. http://pastebin.com/ELq1hncx <--- error log
June 26, 201312 yr Hi I'm using FTB Direwolfs package and tried installing your mod in multiple ways but I always get the same error msg. http://pastebin.com/ELq1hncx <--- error log same here with the http://feed-the-beast.com/#download_wrapper Ultimate Pack crash report: http://pastebin.com/R8RVDyUM
July 8, 201312 yr Hi guys, I've taken the liberty to updating this mod "unofficially" to 1.5.2, as I wanted this mod with all my current mods at that level and no open acknowledgement that an update was coming anytime soon, so I thought i'd share it with you lot in case you wanted to use it updated also, until the developer updates it officially, it's pretty much a straight port of this mod but works on 1.5.2. * Download here: http://www.sendspace.com/file/89jeek * *edit* I used minecraft forge - 7.8.0.684, so I guess any universal version of that level or later would be adequate in doing the job. Thanks for the update, Zathrox. Hopefully Chessmaster hasn't completely abandoned this mod, but at least we'll get to still use it through 1.5.2 now.
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