Posted July 27, 20178 yr Hello, I want to try out the new Block Animation Framework for a mod of mine, but I have no idea how the Animation works.. I have a correct Blockstate, with static Propertie and so on, it is working fine, but my animation json are not working as expected. One box of the animated model is deplaced and the rest isn't doing anything... My idea here is that the shaftmodel should start spinning if the state changed to moving: Armature -- https://pastebin.com/tvkWbZHf Blockstate -- https://pastebin.com/5tgjM3zb ASMS -- https://pastebin.com/W7czgwjq BoxModel -- https://pastebin.com/bM6YXdup ShaftModel -- https://pastebin.com/T9AG68RV (Should rotate) In my tile I did this: https://pastebin.com/nMY5LvUC Please help me.. Explain the Animation System to me.. PLS PS: I have read all the examples made by Forge and Others and also the grammar.js
August 1, 20178 yr I don't really understand if u wnat: To put an animated texture on block/item To make the dropped block/item rotate like in vannilla To make a block which can move like minecart (for example) Other
August 3, 20178 yr On 7/27/2017 at 6:21 AM, 28Smiles said: Explain the Animation System Just look at how the sea-lantern's texture works. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
August 3, 20178 yr 3 hours ago, jeffryfisher said: Just look at how the sea-lantern's texture works. The OP is asking about Forge's model animation system, not Vanilla's texture animation system. Unfortunately there's not much documentation on it. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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