TheTrollguy_ Posted August 3, 2017 Posted August 3, 2017 (edited) I have around 200 recipes that I registered in the code in 1.11. I built my mod in a way I could store recipes when I initialize my blocks. Everything was automatic that way. With the introduction of recipe .json files in 1.12, I noticed that I'm forced to use them. Now it seems that I will have to make a program that would convert all of my recipes into .json files. Is there a way to make a 'custom' crafting manager, aka can I do something so I can still register recipes from the code and if so what do I do? Edited August 3, 2017 by TheTrollguy_ Quote
Choonster Posted August 3, 2017 Posted August 3, 2017 (edited) It's still possible to register recipes from code, but they should be migrated to JSON where possible. If needed, you can create your own recipe, ingredient and condition factories to use from JSON. Now that recipes are managed by a registry, IRecipe implements IForgeRegistryEntry and instances can be registered in RegistryEvent.Register<IRecipe>. Edited August 3, 2017 by Choonster Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
TheTrollguy_ Posted August 3, 2017 Author Posted August 3, 2017 Looked into the code and I think I'll rather stick to making a program that generates those .json files. Thank you. Quote
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