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Posted

Alright, so I'm a little confused about the new system for registering items and models. I registered my item in the item RegistryEvent which seems to work fine, the item does exist in-game. To register the model I used the ModelRegistryEvent and simply called 

ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(MODID + ":" + id, "inventory"));

(only on the client of course).

The model file is very simple:

{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "minecraft:items/bow_pulling_2"
  }
}

When loading up the game, the item does exist, but the texture doesn't load, and a strange model seems to appear (see attached screenshot).

Any clues why this is happening and what I'm doing wrong? Here's the link to the GitHub repo.

2017-08-07_01.38.14.png

I'm a plugin developer, and I just started modding. Don't blame me for doing things wrong, Forge is not the same as Bukkit.

1) item.getRegistryName() instead of MODID + ":" + id

2) Post your log file, if there's a problem loading models or textures, there will be an error there.

3) Found your problem, it isn't assets.slingshot, it's supposed to be nested folders. Same thing here.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
3 hours ago, Draco18s said:

3) Found your problem, it isn't assets.slingshot, it's supposed to be nested folders. Same thing here.

Oh, I really didn't see that, my mistake... Thanks!

Edited by Koenn

I'm a plugin developer, and I just started modding. Don't blame me for doing things wrong, Forge is not the same as Bukkit.

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