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Posted (edited)

Hey.

 

I'm needing to send some simple config (two boolean properties) using SimpleNetworkWrapper upon connection to the game (and when updating the config files) and can't find the appropriate event to do so in. I have tried PlayerLoggedInEvent, but I've had a bad time getting it to fire.

 

To clarify this needs to be sent by the logical client to the logical server each time a logical client connects to the game. It sends clientside config properties that are unrelated to the player. The packets work fine when sent from the OnConfigChangedEvent, but when sent (successfully) from the PlayerLoggedInEvent, they never show up serverside. No errors either.

 

If you have any other suggestions for events let me know. Otherwise if you think I have the right one and it's my code to blame let me know and I can post a link to it.

 

Thanks!

Edited by arlyon
Posted (edited)

Tried a ClientConnectedToServerEvent (again) but something I did this time worked. That is the event when the logical client connects to the logical server (before the world loads). I had tried it previously but it wasn't working for me then.

 

Good luck to anyone else to finds this useful.

Edited by arlyon

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